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Per International seeks a Staff/Senior Staff GPU Engineer specializing in Shader System RTL Design and Microarchitecture to shape next‑gen GPU IP. You will drive shader core pipelines, scheduling, and instruction dispatch, working across architecture, compiler, software drivers, and verification to meet ambitious performance and power goals.
Role emphasizes hands-on RTL coding in SystemVerilog/Verilog, deep GPU architecture knowledge, and collaboration with post-silicon teams to deliver scalable
Per International seeks a Staff/Senior Staff GPU Engineer specializing in Shader System RTL Design and Microarchitecture to shape next‑gen GPU IP. You will drive shader core pipelines, scheduling, and instruction dispatch, working across architecture, compiler, software drivers, and verification to meet ambitious performance and power goals.
Role emphasizes hands-on RTL coding in SystemVerilog/Verilog, deep GPU architecture knowledge, and collaboration with post-silicon teams to deliver scalable