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Per International seeks a Staff/Senior Staff GPU Engineer specializing in Shader System RTL Design and Microarchitecture to shape next‑gen GPU IP. You will drive shader core pipelines, scheduling, and instruction dispatch, working across architecture, compiler, software drivers, and verification to meet ambitious performance and power goals.
Role emphasizes hands-on RTL coding in SystemVerilog/Verilog, deep GPU architecture knowledge, and collaboration with post-silicon teams to deliver scalable
Location: San Diego, CA (4 days onsite)
Employment Type: Full-Time
In partnership with a top-5 semiconductor company's leadership in SoC design, their GPU IP team is committed to developing industry-leading, feature-rich, and highly PPA-competitive graphics IP. Their GPU technology is deployed across flagship and mainstream mobile SoCs and is also a foundational technology for adjacent markets including laptops, IoT, AI, VR/AR, automotive, and custom ASIC applications.
The team is expanding and hiring top GPU talent across multiple disciplines, including architecture, microarchitecture, RTL design, software drivers, compiler technology, performance modeling, power optimization, and silicon validation.
We are seeking a Staff / Senior Staff GPU Engineer specializing in Shader System RTL Design and Microarchitecture to help define, design, and deliver next-generation GPU IP. The ideal candidate will have strong hands-on experience in GPU shader subsystem microarchitecture, RTL implementation, performance analysis, functional debug, and PPA optimization.
In this role, you will drive the design and optimization of GPU shader systems, including shader core pipelines, thread/warp/wave scheduling, instruction dispatch and issue, execution pipelines, register files, operand collection, scoreboard and dependency management, load/store interaction, cache/memory interfaces, synchronization, and cluster-level integration.
You will collaborate closely with architecture, compiler, software driver, performance modeling, verification, physical design, and post-silicon teams to deliver best-in-class GPU IP for mobile, automotive, laptop, IoT, AI, VR/AR, and ASIC markets.