Senior GPU Shader RTL & Microarchitecture Engineer

MediaTek

San Diego (CA)

On-site

USD 150,000 - 244,000

Full time

14 days+
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Benefits offered by this job

Comprehensive health insurance
401(k) plan
Performance bonus
Paid holidays and vacation time

Job summary

MediaTek Research Lab Inc. is seeking a Staff/Senior Staff GPU Engineer in San Diego to spearhead GPU shader design and optimization. The position requires extensive experience in GPU architecture, RTL design, and microarchitecture development. You will work collaboratively to deliver cutting-edge technology for various markets including automotive, IoT, and VR/AR.

The ideal candidate will have strong hands-on experience with shaders, microarchitecture, and SystemVerilog, contributing to the next-generation GPU IP technologies.

Qualifications

  • 8+ years of experience in RTL design, microarchitecture or architecture.
  • Strong debugging and root-cause analysis skills.
  • Ability to collaborate effectively across various teams.

Responsibilities

  • Define GPU shader system microarchitecture specifications.
  • Lead RTL design for shader-related blocks.
  • Drive shader subsystem integration with GPU front-end.

Skills

SystemVerilog
Verilog
C/C++
Python

Education

BS, MS, or PhD in Computer Science, Electrical Engineering, or related field

Job description

MediaTek Research Lab Inc. is seeking a Staff/Senior Staff GPU Engineer in San Diego to spearhead GPU shader design and optimization. The position requires extensive experience in GPU architecture, RTL design, and microarchitecture development. You will work collaboratively to deliver cutting-edge technology for various markets including automotive, IoT, and VR/AR.

The ideal candidate will have strong hands-on experience with shaders, microarchitecture, and SystemVerilog, contributing to the next-generation GPU IP technologies.

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