Staff Automation Architect: CI/CD for Cross-Studio Games

Level AI

Austin (TX)

On-site

USD 170,000 - 250,000

Full time

7 days ago
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Job summary

Level AI is seeking a Staff Automation Engineer to set the technical direction for build, release, and test automation across game projects and studios. You will architect the CI/CD platform that engineering, art, and production teams in Austin and Auckland rely on, acting as a force multiplier for teams shipping educational games.

You will define studio-wide quality gates, instrument engine-integrated testing, and shape build pipelines across targets, while mentoring engineers and driving

Qualifications

  • 10+ years in build/release, CI/CD, or test automation engineering, with shipped games across platforms
  • Expert-level game engine experience (Unreal, Unity, or a proprietary engine)
  • Cross-team impact: initiatives that changed how multiple teams build, test, or ship software
  • Proven GitHub Actions CI/CD and build infrastructure that scaled across projects
  • Deep Git at scale: large repos/LFS, branching strategy, and migrations
  • Deep C#/.NET and/or C++ across build/release tooling and test automation, plus scripting (Python, PowerShell, Bash)
  • Experience setting technical standards and influencing leadership on infrastructure investments
  • Staff-level IC experience (not a people-management role)

Responsibilities

  • Automation Architecture: Set technical direction for Git and GitHub Actions CI/CD and test automation across multiple game projects, studios, and platforms
  • Quality Strategy: Define studio-wide quality gates, engine-integrated testing, and regression automation
  • Platform and Build Strategy: Shape engine, platform, and console build pipelines, SDK management, and certification workflows
  • Developer Productivity: Identify bottlenecks in build, iteration, and test times and lead multi-quarter improvements
  • Source Control Strategy: Lead repo and branching strategy, including migrations such as Perforce to Git
  • Incident Leadership: Lead resolution of complex cross-team build and release incidents
  • Standards and Governance: Establish automation standards and review practices
  • Tooling and Vendor Evaluation: Evaluate CI platforms, runner infra, and test tooling investments
  • Mentorship at Scale: Mentor senior and mid-level engineers across teams
  • Technical Communication: Represent automation build engineering in planning discussions

Skills

CI/CD
Build automation
Git
GitHub Actions
C#/.NET
C++
Python
PowerShell
Bash
Architecture leadership

Tools

Unreal Engine
Unity
Perforce
CI pipelines

Job description

Level AI is seeking a Staff Automation Engineer to set the technical direction for build, release, and test automation across game projects and studios. You will architect the CI/CD platform that engineering, art, and production teams in Austin and Auckland rely on, acting as a force multiplier for teams shipping educational games.

You will define studio-wide quality gates, instrument engine-integrated testing, and shape build pipelines across targets, while mentoring engineers and driving

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