Staff Systems Engineer, Testing & Reliability (Remote)

thatgamecompany, Inc.

Los Angeles (CA)

Remote

USD 163,000 - 219,000

Full time

14 days+

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Benefits offered by this job

Paid Time Off
Holidays and Winter Break
Medical, dental, vision coverage
Pet Insurance
Wellness stipend
Work from home stipend
401K matching
Mental health resources
Discount portal
Diversity & inclusion programs
Professional development support

Job summary

Thatgamecompany, Inc. is seeking a Staff Systems Software Engineer to design and own the studio's test automation framework and metrics. You will build tooling for QA, performance analysis, and scalable back-end systems used by Cloud, Gameplay, and Cross-Platform teams.

You will influence technical direction at studio level, mentor engineers, and drive reliable pre-production testing, deployment, and disaster-recovery exercises across on-prem and cloud-like environments.

Qualifications

  • Languages: Python, Golang, C/C++, Jenkins Groovy; Linux shell scripting; fluent English
  • Testing & Quality Systems: Test framework design; load/stress tooling (k6, Locust, Gatling, JMeter); fault injection/chaos engineering; coverage instrumentation; flake detection
  • Performance & Analysis: CPU/GPU/memory/I/O profiling; statistical analysis of noisy benchmarks; regression detection and commit attribution; observability
  • Build & CI at Scale: Jenkins/GitLab CI/CD; Make/CMake; GCC/Clang; distributed build systems/caching; Git/GitLab and Perforce (large-binary workflows)
  • Infrastructure: Linux/macOS administration; bare-metal/on-prem cluster ops; Docker/Podman; Kubernetes; Terraform/OpenTofu; hardware capacity planning
  • Systems Fundamentals: Distributed systems failure modes; TCP/IP and UDP; resilience patterns; disaster recovery planning and execution

Responsibilities

  • Prove correctness and quality before players find the bugs
  • Find the breaking point on purpose
  • Prove quality on real devices
  • Own the infrastructure engineers build on
  • Make it land
  • We expect you to be a passionate gamer who puts players first

Skills

Python
Golang
C/C++
Jenkins Groovy
Linux shell scripting
fluent English
Test framework design
load/stress tooling
fault injection/chaos engineering
Regression analysis
Performance analysis
CI/CD
Distributed build systems
Docker/Podman
Kubernetes
Terraform/OpenTofu
Disaster recovery
Linux/macOS admin

Tools

Jenkins
GitLab CI/CD
Make/CMake
GCC/Clang
Git/GitLab
Perforce

Job description

Thatgamecompany, Inc. is seeking a Staff Systems Software Engineer to design and own the studio's test automation framework and metrics. You will build tooling for QA, performance analysis, and scalable back-end systems used by Cloud, Gameplay, and Cross-Platform teams.

You will influence technical direction at studio level, mentor engineers, and drive reliable pre-production testing, deployment, and disaster-recovery exercises across on-prem and cloud-like environments.

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