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An established industry player is seeking a senior technical artist to join their award-winning team. This is an exciting opportunity to work with a storied studio known for creating immersive worlds. The role involves collaborating with artists to design procedural tools that enhance creativity while optimizing game performance. The ideal candidate will have a strong background in geometry processing and procedural generation, along with proficiency in Python and VEX. Join a dynamic team that values innovation and creativity, and help shape the future of gaming experiences.
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Santa Monica Studio - the team behind the legendary "God of War" franchise - is looking for a senior technical artist to join our Procedural Technical Art team. This is a great chance to get on board with a storied studio and an amazing team.
The team's mission is simple: to enable our artist colleagues to create immersive worlds. We provide advanced procedural tools to help artists iterate and explore. We build pipelines to automate drudgework and low-value tasks, helping our artists focus on art. We also make sure that optimizing our games for runtime efficiency doesn't get in the way of creativity and inspiration.
We're looking for an experienced procedural artist who is as interested in people as they are in node networks -- somebody who can work closely with traditional 3D artists to understand their needs and to provide tools which empower them.
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