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Senior Tools & Pipeline Technical Artist/Engineer

Yelzkizi

United States

Remote

USD 80,000 - 120,000

Full time

Today
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Job summary

A dynamic startup multimedia studio is seeking a Senior Tools & Pipeline Technical Artist/Engineer to enhance creative workflows and empower artists. Collaborate with a talented team, develop tools in Unreal Engine, and contribute to innovative game development. If you're passionate about advancing game production and enjoy a collaborative environment, we want to hear from you!

Qualifications

  • Proficiency with industry-standard tools like Maya, Substance, and Photoshop.
  • Strong background in game development with Unreal Engine.

Responsibilities

  • Collaborate with artists and engineers to refine and optimize creative workflow.
  • Develop custom tools to improve art production processes.

Skills

Communication
Collaboration

Tools

Maya
Substance
Photoshop
Unreal Engine

Job description

Job Description

Mob Entertainment is a startup multimedia studio best known for our hit indie horror game Poppy Playtime. Poppy Playtime is one of the hottest new properties in gaming, with 7.5 billion views of Huggy Wuggy videos on YouTube, reflecting our brand's popularity.

We are seeking a seasoned Senior Tools & Pipeline Technical Artist/Engineer to join our dynamic team. In this role, you will enhance our creative workflow, empower our artists, and ensure seamless integration of art assets into our games. You will collaborate closely with artists, engineers, and technical artists to develop and optimize tools within Unreal Engine and various Digital Content Creation (DCC) tools. If you are passionate about advancing game development and enjoy working in a collaborative environment, we'd love to hear from you.

Responsibilities
  • Collaborate with artists and engineers to refine and optimize our creative workflow and toolset.
  • Provide technical support and develop custom tools to improve art production processes.
  • Use scripting languages like Python and Blueprint to extend DCC tools and Unreal Engine functionalities.
  • Mentor team members and promote a culture of continuous learning.
  • Participate in feedback sessions and contribute to a positive, innovative work environment.
Minimum Requirements
  • Proficiency with industry-standard tools such as Maya, Substance, and Photoshop.
  • Strong background in game development, with experience using Unreal Engine.
  • Ability to write scripts and develop tools to boost artist productivity.
  • Excellent communication skills and a collaborative mindset.
  • Familiarity with asset management and performance optimization techniques.
Preferred Skills
  • Extensive experience with C++ and/or C#.
  • Experience in shader development and optimization.
  • Experience designing and implementing procedural systems.
  • Experience working with Houdini.

#LI-Remote

Mob Entertainment is an equal opportunity employer. We do not discriminate based on race, color, religion, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other protected class. All employment decisions are merit-based and role-specific. For accommodations or questions about accessibility, contact info@mobentertainment.com.

How to Apply

Apply via: https://boards.greenhouse.io/mobentertainment/jobs/4351384007

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