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Senior Technical Artist

CD Project

Boston (MA)

Remote

USD 80,000 - 120,000

Full time

3 days ago
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Job summary

An established industry player is seeking a Senior Technical Artist to join their dynamic team. This role focuses on enhancing Unreal Engine 5 tools and processes to support creative endeavors in game development. You will collaborate with diverse teams, ensuring high-quality asset integration and optimizing workflows. If you're passionate about driving innovation and have a strong technical background, this opportunity offers a chance to make a significant impact in a collaborative and casual environment. Join a company that values creativity and fosters a culture of learning and growth.

Benefits

Company paid medical healthcare
20 days of holiday per year
No dress-code
401K with employer matching
Trainings and workshops
Merch and swag
Welcome pack with goodies
Dog-friendly office
International working environment

Qualifications

  • 5+ years in a technical art role in the games industry.
  • Strong knowledge of Unreal Engine 5 and tool development.

Responsibilities

  • Collaborate with teams to achieve creative and technical goals.
  • Develop tools and processes for Unreal Engine 5.

Skills

Unreal Engine 5
C++
Python
Asset Integration
Performance Optimization
Communication Skills

Education

Bachelor's Degree in Computer Science or related field

Tools

Blender
Autodesk Maya
Substance Painter

Job description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ourYouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Technical Artist to join our studio to work on Project Orion, the follow-up to Cyberpunk 2077. In this role you will contribute to the research and development of our in-house tools and help establish and develop processes and procedures within Unreal Engine 5 to enable content development teams to meet our creative and technical goals.

Daily Responsibilities:

  • Collaborate closely with art directors, engineers, content designers, and artists to achieve the project's creative and technical goals.
  • Develop tools and processes that enhance Unreal Engine 5 focusing on scalability, efficiency, and ease of use.
  • Researching and integrating new features in Unreal Engine 5.
  • Ensure high-quality asset integration while maintaining performance and memory efficiency.
  • Identify and address bottlenecks in the art workflows ensuring a smooth development process.
  • Write high-quality code that is optimized, bug-free, and aligned with project goals.
  • Documentation, training, and guidance for development teams.
  • Mentoring and guiding technical artists, fostering a culture of innovation and excellence.
Qualifications
  • At least 5 years of professional experience in a technical art role within the games industry.
  • Excellent knowledge of Unreal Engine 5
  • Demonstrable experience using and developing tools that help aid the Unreal content creation process (Blueprints, PCG, Editor Utility Widgets, Editor Scripts, Geometry Scripting, and Slate Editor Tools).
  • Familiarity with procedural content systems.
  • Experience in tool development and automation using C++ and/or Python.
  • Strong understanding of content performance/memory optimization process and procedures.
  • Experience working within content creation software (Blender, Autodesk Maya, Substance Painter).
  • Ability to think creatively and strategically to overcome complex technical challenges and drive innovation in technology.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Experience in network automation, batching, and packaged environment setups.
Additional Information

This job can be fully remote from the USA or Canada.

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please clickhere to report them.

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