Spine 2D animation Expert

icegoo.com

United States

Remote

USD 34,000 - 83,000

Part time

14 days+
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Benefits offered by this job

Remote work
Flexible hours
Competitive compensation

Job summary

icegoo.com is seeking a remote, part-time 2D animation specialist for a small, agile game studio. You will own key-frame work in Spine and shape character motion that ships directly into live games.

You will collaborate with a tight-knit team, deliver production-ready animations, and contribute initial artwork concepts. The role emphasizes hands-on animation, feedback, and independent work in a casual, results-driven culture.

Qualifications

  • Portfolio demonstrates high-quality motion graphics or character animation.
  • Strong command of Spine 2D key-framing and rigging workflows.
  • Ability to deliver production-ready animation in a cartoon style.
  • Capability to produce concept sketches as well as final rendered animation.
  • Independent work ethic with openness to feedback.

Responsibilities

  • Key-frame character animation in Spine 2D using artwork sourced from Illustrator and Photoshop.
  • Produce production-quality animations integrated into the game build.
  • Contribute visual concepts and early artwork ideas for upcoming releases.
  • Refine animations through sketches, renderings, and targeted tweaks.
  • Take individual ownership of animation output while collaborating closely with the team.

Skills

Spine 2D
Animation portfolio
Cartoon style
Concept sketches
Independence

Tools

Spine
Illustrator
Photoshop

Job description

Role overview

A remote, part-time specialist role focused on 2D animation within a small, agile game studio. The position is designed for a hands-on animator who owns key-framing work in Spine while shaping character motion that ships directly into live games.

Responsibilities
  • Key-frame character animation in Spine 2D using artwork sourced from Illustrator and Photoshop.
  • Produce production-quality animations that are integrated into the game build.
  • Contribute visual concepts and early artwork ideas for upcoming releases.
  • Refine animations through sketches, renderings, and targeted tweaks.
  • Take individual ownership of animation output while collaborating closely with the team.
Requirements
  • Portfolio demonstrating high-quality motion graphics or character animation work.
  • Strong technical command of Spine 2D key-framing and rigging workflows.
  • Ability to deliver production-ready animation in a cartoon style.
  • Capability to produce concept sketches as well as final rendered animation and tweaks.
  • Independent work ethic paired with openness to feedback from teammates.
Benefits and work setup
  • Remote, part-time engagement with a small agile team.
  • Direct collaboration with experienced game-development talent.
  • Culture framed as easy-going, enthusiastic, and results-driven.
  • Competitive compensation package.
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