2D Game Animator (Spine) – Hybrid, Growth & Learning

IGT

Reno (NV)

Hybrid

USD 110,000 - 135,000

Full time

14 days+
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Benefits offered by this job

Health insurance
Hybrid work model
Learning platforms
Career development
Vibrant office space

Job summary

IGT in Reno, NV is seeking a dedicated 2D Animator to create high-quality animations using Spine and Adobe Creative Cloud, ensuring they align with our game’s visual style and vision.

You will organize assets, collaborate with illustrators and developers, track progress in our task system, and contribute to feedback-driven iterations in a hybrid work environment. A 2-year Spine experience, a relevant bachelor’s degree, and strong Adobe skills are required.

Qualifications

  • 2 years of experience as a 2D animator in Spine.
  • Bachelor Degree in relevant field (e.g., Computer Graphics, Animation) and strong knowledge of Adobe Suite.
  • Team player with clear communication skills, able to integrate feedback and follow guidelines.

Responsibilities

  • Create high-quality 2D animations using Spine and Adobe Creative Cloud, ensuring they match the game’s style and vision.
  • Organize and optimize source files for efficiency, balancing image quality, file size, and resource use.
  • Collaborate with illustrators, developers, and the team to solve creative or technical challenges.
  • Keep work updated in the repository and track progress in the task management system.
  • Incorporate feedback, provide realistic time estimates, and attend team meetings to stay aligned with project goals.

Skills

2D animation
Spine
Creative mindset
Team collaboration

Education

Bachelor's degree in Computer Graphics or Animation

Tools

Adobe Creative Cloud

Job description

IGT in Reno, NV is seeking a dedicated 2D Animator to create high-quality animations using Spine and Adobe Creative Cloud, ensuring they align with our game’s visual style and vision.

You will organize assets, collaborate with illustrators and developers, track progress in our task system, and contribute to feedback-driven iterations in a hybrid work environment. A 2-year Spine experience, a relevant bachelor’s degree, and strong Adobe skills are required.

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