Simulation Engineer Intern: Neural Rendering for Real World Autonomy

Bedrock Robotics Inc.

San Francisco (CA)

On-site

USD 34,000 - 55,000

Full time

6 days ago
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Job summary

Bedrock Robotics Inc. in San Francisco is seeking a Simulation intern to push neural rendering into our simulation pipeline and measure its impact on autonomy performance across construction-site scenarios.

You will research NeRF, 3D Gaussian splatting, and related techniques, train models on real-world site data, and develop metrics to assess visual fidelity and render speed, with close collaboration with perception and planning teams to ensure practical deployment.

Qualifications

  • Pursuing or holding a degree in CS/Graphics/Robotics or related field.
  • Strong Python and hands-on experience with PyTorch (or equivalent).
  • Solid understanding of 3D graphics pipelines, representations, and camera models.
  • Familiarity with neural scene representations (NeRF, Gaussian splatting, neural radiance fields).
  • Comfort working with messy, real-world construction-site data.

Responsibilities

  • Research, implement, and benchmark neural rendering methods (NeRF, 3D Gaussian splatting) for generating realistic construction-site imagery within our simulation stack.
  • Train models on real-world site data captured by our fleet and evaluate visual fidelity, temporal consistency, and render speed.
  • Integrate neural rendering outputs into the simulation pipeline so perception and planning teams can train and test against them.
  • Build evaluation metrics and tooling to quantify how well rendered scenes match real fleet data and transfer to autonomy performance.
  • Identify and address failure modes: dynamic objects, deformable terrain, dust, harsh lighting on sites.
  • Document findings and provide recommendations on where neural rendering should replace traditional sim assets.

Skills

Python
PyTorch
3D graphics fundamentals
Neural scene representations
Real-world data handling

Education

BS/MS/PhD in CS/Graphics/Robotics or related field

Tools

Unreal Engine
Unity
NVIDIA Isaac Sim
CUDA
OpenGL
Vulkan

Job description

Bedrock Robotics Inc. in San Francisco is seeking a Simulation intern to push neural rendering into our simulation pipeline and measure its impact on autonomy performance across construction-site scenarios.

You will research NeRF, 3D Gaussian splatting, and related techniques, train models on real-world site data, and develop metrics to assess visual fidelity and render speed, with close collaboration with perception and planning teams to ensure practical deployment.

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