Simulation Intern: Neural Rendering for Real-World Autonomy

Bedrock Robotics Inc

San Francisco (CA)

On-site

USD 34,000 - 62,000

Full time

7 days ago
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Job summary

Bedrock Robotics is seeking a Simulation Intern to help push neural rendering for our autonomous construction-site stack. You’ll develop and benchmark rendering methods, and integrate outputs into the sim pipeline to support perception and planning teams.

You’ll collaborate with a world-class team, apply Python and PyTorch on real-world site data, and tackle challenges like dust, lighting, and dynamic objects to close the visual gap that affects autonomy performance.

Qualifications

  • Currently pursuing a BS, MS, or PhD in computer science, computer graphics, robotics, or a related field — or bringing equivalent research or industry experience.
  • Strong Python and hands-on experience with PyTorch (or equivalent)
  • Solid understanding of 3D graphics fundamentals: rendering pipelines, scene representations, camera models, and coordinate systems
  • Familiarity with neural scene representations (NeRF, Gaussian splatting, neural radiance fields, or related methods)
  • Comfort with real-world data — construction sites are messy, dusty, and nothing like an indoor dataset

Responsibilities

  • Research, implement, and benchmark neural rendering methods (NeRF, 3D Gaussian splatting, or related techniques) for generating realistic construction-site imagery within our simulation stack
  • Train models on real-world site data captured by our fleet and evaluate visual fidelity, temporal consistency, and render speed
  • Integrate neural rendering outputs into the simulation pipeline so perception and planning teams can train and test against them
  • Build evaluation metrics and tooling that quantify how well rendered scenes match real fleet data — and whether that improvement transfers to autonomy performance
  • Identify and address failure modes: dynamic objects, deformable terrain, dust, harsh lighting, and other construction-specific challenges
  • Document findings, limitations, and a recommendation on where neural rendering should (and shouldn't) replace traditional sim assets

Skills

Python
PyTorch
3D graphics
Neural rendering
Benchmarking

Education

BS/MS/PhD in CS/CG/Robotics

Tools

Unreal
Unity
NVIDIA Isaac Sim
CUDA

Job description

Bedrock Robotics is seeking a Simulation Intern to help push neural rendering for our autonomous construction-site stack. You’ll develop and benchmark rendering methods, and integrate outputs into the sim pipeline to support perception and planning teams.

You’ll collaborate with a world-class team, apply Python and PyTorch on real-world site data, and tackle challenges like dust, lighting, and dynamic objects to close the visual gap that affects autonomy performance.

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