2027 Internship Simulation Engineer, Neural Rendering

Bedrock Robotics Inc.

San Francisco (CA)

On-site

USD 34,000 - 55,000

Full time

7 days ago
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Job summary

Bedrock Robotics Inc. in San Francisco is seeking a Simulation intern to push neural rendering into our simulation pipeline and measure its impact on autonomy performance across construction-site scenarios.

You will research NeRF, 3D Gaussian splatting, and related techniques, train models on real-world site data, and develop metrics to assess visual fidelity and render speed, with close collaboration with perception and planning teams to ensure practical deployment.

Qualifications

  • Pursuing or holding a degree in CS/Graphics/Robotics or related field.
  • Strong Python and hands-on experience with PyTorch (or equivalent).
  • Solid understanding of 3D graphics pipelines, representations, and camera models.
  • Familiarity with neural scene representations (NeRF, Gaussian splatting, neural radiance fields).
  • Comfort working with messy, real-world construction-site data.

Responsibilities

  • Research, implement, and benchmark neural rendering methods (NeRF, 3D Gaussian splatting) for generating realistic construction-site imagery within our simulation stack.
  • Train models on real-world site data captured by our fleet and evaluate visual fidelity, temporal consistency, and render speed.
  • Integrate neural rendering outputs into the simulation pipeline so perception and planning teams can train and test against them.
  • Build evaluation metrics and tooling to quantify how well rendered scenes match real fleet data and transfer to autonomy performance.
  • Identify and address failure modes: dynamic objects, deformable terrain, dust, harsh lighting on sites.
  • Document findings and provide recommendations on where neural rendering should replace traditional sim assets.

Skills

Python
PyTorch
3D graphics fundamentals
Neural scene representations
Real-world data handling

Education

BS/MS/PhD in CS/Graphics/Robotics or related field

Tools

Unreal Engine
Unity
NVIDIA Isaac Sim
CUDA
OpenGL
Vulkan

Job description

Join the team bringing advanced autonomy to the built world

At Bedrock, we're moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction equipment across the country, improving safety on job sites and accelerating schedules on critical infrastructure projects.
We're not here debating the future of AI. We're deploying it in the real world. In just two years, we've raised $350M and achieved the first fully autonomous excavator deployments in construction.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.

About the Role & Team

Before an autonomous excavator digs its first trench on a new site, it's already dug thousands in simulation. The Simulation team builds the virtual environments our autonomy stack trains and tests against — and the closer sim looks and behaves like the real world, the faster we move. Neural rendering is the next step: replacing hand-authored assets and approximations with learned representations that capture the visual complexity of real jobsites — dust, lighting, deformable terrain, heavy equipment in motion. As our Simulation intern, you'll push neural rendering techniques into our sim pipeline and measure whether they actually close the visual gap that matters for downstream autonomy performance.

What You'll Do
  • Research, implement, and benchmark neural rendering methods (NeRF, 3D Gaussian splatting, or related techniques) for generating realistic construction-site imagery within our simulation stack

  • Train models on real-world site data captured by our fleet and evaluate visual fidelity, temporal consistency, and render speed

  • Integrate neural rendering outputs into the simulation pipeline so perception and planning teams can train and test against them

  • Build evaluation metrics and tooling that quantify how well rendered scenes match real fleet data — and whether that improvement transfers to autonomy performance

  • Identify and address failure modes: dynamic objects, deformable terrain, dust, harsh lighting, and other construction-specific challenges

  • Document findings, limitations, and a recommendation on where neural rendering should (and shouldn't) replace traditional sim assets

What We're Looking For
Required
  • Currently pursuing a BS, MS, or PhD in computer science, computer graphics, robotics, or a related field — or bringing equivalent research or industry experience

  • Strong Python and hands-on experience with PyTorch (or equivalent)

  • Solid understanding of 3D graphics fundamentals: rendering pipelines, scene representations, camera models, and coordinate systems

  • Familiarity with neural scene representations (NeRF, Gaussian splatting, neural radiance fields, or related methods)

  • Comfort with real-world data — construction sites are messy, dusty, and nothing like an indoor dataset

Preferred
  • Published work or substantial project experience in neural rendering, novel view synthesis, or differentiable rendering

  • Experience with simulation engines (Unreal, Unity, NVIDIA Isaac Sim, or similar)

  • Background in autonomous vehicle simulation or synthetic data generation

  • Familiarity with C++ and GPU programming (CUDA, OpenGL, Vulkan)

Bedrock Robotics is an Equal Opportunity Employer

We’re committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.

Reasonable Accommodations

We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.

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