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31st Union in California is seeking a Shader Technical Artist to build and optimize a shader pipeline across teams. You will craft master materials in Unreal Engine using node-based graphs and HLSL/GLSL/CG code, ensuring clean integration and solid performance.
The role requires 4 years of experience or 2+ shipped titles in Technical Art, plus proficiency with UE5, Substance Designer/Painter, Photoshop, and texturing workflows.
31st Union in California is seeking a Shader Technical Artist to build and optimize a shader pipeline across teams. You will craft master materials in Unreal Engine using node-based graphs and HLSL/GLSL/CG code, ensuring clean integration and solid performance.
The role requires 4 years of experience or 2+ shipped titles in Technical Art, plus proficiency with UE5, Substance Designer/Painter, Photoshop, and texturing workflows.