Shader Technical Artist — Real-Time Rendering in UE5

31st Union

San Mateo (CA)

Hybrid

USD 86,000 - 127,000

Full time

14 days+
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Benefits offered by this job

Health insurance
Paid holidays
Paid vacation
Sick days
Parental leave
Wellbeing programs
Maven family planning
Commute benefits
Fitness reimbursements
401(k) & ESPP

Job summary

31st Union in California is seeking a Shader Technical Artist to build and optimize a shader pipeline across teams. You will craft master materials in Unreal Engine using node-based graphs and HLSL/GLSL/CG code, ensuring clean integration and solid performance.

The role requires 4 years of experience or 2+ shipped titles in Technical Art, plus proficiency with UE5, Substance Designer/Painter, Photoshop, and texturing workflows.

Qualifications

  • 4 years of experience or 2+ shipped titles in Technical Art.
  • Proficiency with UE5, shader networks, and HLSL/GLSL/CG coding.
  • Ability to collaborate across disciplines and push shader standards.

Responsibilities

  • Develop and maintain shader pipelines across multiple teams.
  • Create high-quality shaders and master materials in Unreal Engine.
  • Optimize shaders to maintain target frame rates and fidelity.
  • Help define shading standards and build shading validation tools.

Skills

Stylized shaders
PBR shaders
HLSL/GLSL/CG
Unreal Engine shader graphs
Performance optimization
Cross-disciplinary collaboration
Procedural texturing
Shader networks

Education

4 years of experience or 2+ shipped titles in Technical Art

Tools

Unreal Engine
UE5
Substance Designer
Substance Painter
Photoshop
3D modeling

Job description

31st Union in California is seeking a Shader Technical Artist to build and optimize a shader pipeline across teams. You will craft master materials in Unreal Engine using node-based graphs and HLSL/GLSL/CG code, ensuring clean integration and solid performance.

The role requires 4 years of experience or 2+ shipped titles in Technical Art, plus proficiency with UE5, Substance Designer/Painter, Photoshop, and texturing workflows.

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