Shader Tech Artist — Unreal Real-Time Rendering & Equity

2k

San Mateo (CA)

On-site

USD 86,000 - 127,000

Full time

14 days+
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Job summary

2k in California is seeking a Shader Technical Artist to develop and maintain a shader pipeline, crafting high-quality shaders for a new generation of player-driven experiences.

You will work with Unreal Engine, create stylized and PBR shaders, optimize performance, and collaborate across disciplines to raise visual fidelity while meeting frame-rate targets.

We value demonstrated shader mastery, 4+ years in Technical Art, and experience with UE5, Substance Designer, Substance Painter, Photoshop.

Qualifications

  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in creating stylized and PBR shaders using node-based editors, tiled layered materials, shader networks, procedural texturing, and HLSL.
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking and texturing.

Responsibilities

  • Craft and optimize shader/master materials using Unreal Engine's node-based shader graph and HLSL/GLSL/CG shader code.
  • Collaborate with development teams to uphold artistic and technical shader standards while balancing performance constraints.
  • Assist in developing innovative shader approaches, create shading validation tools, and define shading standards.
  • Provide technical support by identifying and resolving content pipeline inefficiencies, performing profiling, and optimizing shaders.

Skills

Unreal Engine shader development
HLSL/GLSL/CG
Procedural texturing
Shader graph / node-based editors
PBR shader creation
Cross-disciplinary collaboration

Tools

Unreal Engine 5
Substance Designer
Substance Painter
Photoshop

Job description

2k in California is seeking a Shader Technical Artist to develop and maintain a shader pipeline, crafting high-quality shaders for a new generation of player-driven experiences.

You will work with Unreal Engine, create stylized and PBR shaders, optimize performance, and collaborate across disciplines to raise visual fidelity while meeting frame-rate targets.

We value demonstrated shader mastery, 4+ years in Technical Art, and experience with UE5, Substance Designer, Substance Painter, Photoshop.

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