Shader Technical Artist

31st Union

San Mateo (CA)

On-site

USD 86,000 - 127,000

Full time

11 days ago

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Health insurance
Paid holidays
Paid vacation
Sick days
Parental leave
Wellbeing programs
Maven family planning
Commute benefits
Fitness reimbursements
401(k) & ESPP

Job summary

31st Union in California is seeking a Shader Technical Artist to build and optimize a shader pipeline across teams. You will craft master materials in Unreal Engine using node-based graphs and HLSL/GLSL/CG code, ensuring clean integration and solid performance.

The role requires 4 years of experience or 2+ shipped titles in Technical Art, plus proficiency with UE5, Substance Designer/Painter, Photoshop, and texturing workflows.

Qualifications

  • 4 years of experience or 2+ shipped titles in Technical Art.
  • Proficiency with UE5, shader networks, and HLSL/GLSL/CG coding.
  • Ability to collaborate across disciplines and push shader standards.

Responsibilities

  • Develop and maintain shader pipelines across multiple teams.
  • Create high-quality shaders and master materials in Unreal Engine.
  • Optimize shaders to maintain target frame rates and fidelity.
  • Help define shading standards and build shading validation tools.

Skills

Stylized shaders
PBR shaders
HLSL/GLSL/CG
Unreal Engine shader graphs
Performance optimization
Cross-disciplinary collaboration
Procedural texturing
Shader networks

Education

4 years of experience or 2+ shipped titles in Technical Art

Tools

Unreal Engine
UE5
Substance Designer
Substance Painter
Photoshop
3D modeling

Job description

WE ARE GAME MAKERS
Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We’re seeking a Shader Technical Artist to leverage their technical skills and artistic understanding to help develop and maintain a strong shader pipeline that will serve teams across multiple disciplines. Your passion, knowledge, and experience will be integral to the look and style of a new generation of player-driven experiences, stemming from your ability to create high-quality shaders and technology that bring life to the worlds we build.

Who You Are:
  • Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master materials using Unreal Engine’s node-based shader graph and HLSL/GLSL/CG shader code, ensuring they are built cleanly and efficiently for seamless integration and user-friendly utilization by the materials team.
  • Collaborate with development teams to establish and uphold artistic and technical shader standards, pushing the boundaries of real-time rendering while adhering to performance constraints.
  • Assist in driving the development of innovative approaches to address complex technical and creative challenges, participating in the creation of shaders, shading validation tools, and defining shading standards.
  • Provide technical support in identifying and resolving inefficient content pipelines, conducting performance profiling, and optimizing shaders to enhance overall visual fidelity and maintain desired frame rates.
What Will Make You a Great Fit:
  • 4 years of experience or 2+ shipped titles in a Technical Art role.
  • Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code.
  • Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline.
  • Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions.
  • Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing.
Bonus Experience:
  • Experience in Unreal Engine’s node-based shader graph.
  • Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each.

The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefi ts at the Company, including:

  • medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program
  • up to 10 paid sick days per calendar year
  • paid parental and compassionate leave
  • wellbeing programs for mental health and other wellness support
  • family planning support through Maven
  • commuter benefi ts
  • and reimbursements for fi tness-related expenses

Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

#LI-Onsite
#LI-Hybrid

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Shader Technical Artist
Shader Technical Artist

2k • San Mateo (CA)

On-site
USD 86,000 - 127,000
Shader Technical Artist New San Mateo, California, United States
Shader Technical Artist New San Mateo, California, United States

2K Games, Inc. • San Mateo (CA)

Hybrid
USD 86,000 - 127,000
Medical insurance
Dental insurance
Vision insurance
+9
Principal Technical Artist
Principal Technical Artist

Hidden Levels • North Township (IN)

On-site
USD 110,000 - 160,000
Shader Tech Artist — Unreal Real-Time Rendering & Equity
Shader Tech Artist — Unreal Real-Time Rendering & Equity

2k • San Mateo (CA)

On-site
USD 86,000 - 127,000
Senior Technical Artist
Senior Technical Artist

Certain Affinity • Austin (TX)

On-site
USD 90,000 - 140,000
Technical Artist (VFX / Shaders)
Technical Artist (VFX / Shaders)

Lightfold • Atlanta (GA)

Hybrid
USD 80,000 - 120,000
Health benefits
Hybrid work model
Ground-floor opportunity
Technical Artist
Technical Artist

Pipeworks • Eugene (OR)

Hybrid
USD 70,000 - 82,000
Medical, Dental, Vision
401K with employer match
Life Insurance
+9
Shader Technical Artist — Real-Time Rendering in UE5
Shader Technical Artist — Real-Time Rendering in UE5

31st Union • San Mateo (CA)

Hybrid
USD 86,000 - 127,000
Health insurance
Paid holidays
Paid vacation
+7
Principal Technical Artist
Principal Technical Artist

Parallel Domain • Seattle (WA)

Hybrid
USD 106,000 - 129,000
Equity
Full health/dental/vision coverage
Learning stipend
+1
Senior Technical Artist
Senior Technical Artist

Santa Monica Studio • United States

On-site
USD 120,000 - 181,000