Senior Unity Gameplay Engineer – Mentorship & Optimization

Due Process (Giant Enemy Crab)

Seattle (WA)

On-site

USD 130,000 - 180,000

Full time

3 days ago
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Benefits offered by this job

Flexible working hours
Tight-knit team with collaborative env
Influential role on a shipping title
Mentorship within engineering team

Job summary

Due Process (Giant Enemy Crab) seeks a Senior Generalist Engineer to build features for our tactical FPS in Seattle. You will own core gameplay systems, optimize performance, and guide teammates through the ship lifecycle.

Ideal candidates have 5+ years of Unity experience, shipped titles, strong debugging and engineering skills, and the ability to self-direct in a fast-paced, collaborative studio.

Qualifications

  • 5+ years’ experience building reliable gameplay features.
  • Strong engineering and debugging skills.
  • Self-directed and able to work independently.
  • Proficient in Unity and optimization.
  • One or more shipped games using Unity.

Responsibilities

  • Evaluate and extend existing gameplay architecture and features
  • Identify areas of technical risk and refactor when necessary
  • Provide live support for Due Process during all release phases
  • Work closely with and mentor other teammates

Skills

Gameplay feature development
Debugging skills
Self-directed
Optimization

Tools

Unity

Job description

Due Process (Giant Enemy Crab) seeks a Senior Generalist Engineer to build features for our tactical FPS in Seattle. You will own core gameplay systems, optimize performance, and guide teammates through the ship lifecycle.

Ideal candidates have 5+ years of Unity experience, shipped titles, strong debugging and engineering skills, and the ability to self-direct in a fast-paced, collaborative studio.

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