Senior Generalist Engineer

Due Process (Giant Enemy Crab)

Seattle (WA)

On-site

USD 130,000 - 180,000

Full time

3 days ago
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Benefits offered by this job

Flexible working hours
Tight-knit team with collaborative env
Influential role on a shipping title
Mentorship within engineering team

Job summary

Due Process (Giant Enemy Crab) seeks a Senior Generalist Engineer to build features for our tactical FPS in Seattle. You will own core gameplay systems, optimize performance, and guide teammates through the ship lifecycle.

Ideal candidates have 5+ years of Unity experience, shipped titles, strong debugging and engineering skills, and the ability to self-direct in a fast-paced, collaborative studio.

Qualifications

  • 5+ years’ experience building reliable gameplay features.
  • Strong engineering and debugging skills.
  • Self-directed and able to work independently.
  • Proficient in Unity and optimization.
  • One or more shipped games using Unity.

Responsibilities

  • Evaluate and extend existing gameplay architecture and features
  • Identify areas of technical risk and refactor when necessary
  • Provide live support for Due Process during all release phases
  • Work closely with and mentor other teammates

Skills

Gameplay feature development
Debugging skills
Self-directed
Optimization

Tools

Unity

Job description

We're looking for a Senior Generalist Engineer to work on our upcoming tactical FPS Due Process. You’ll be responsible for building new features and bringing Due Process to completion. This position is onsite and will require you to be local to Seattle.

Primary Responsibilities
  • Evaluate and extend existing gameplay architecture and features
  • Identify areas of technical risk and refactor when necessary
  • Provide live support for Due Process during all release phases
  • Work closely with and mentor other teammates
Requirements
  • 5+ years’ experience building reliable gameplay features
  • Strong engineering and debugging skills
  • Strong work ethic and ability to self-direct
  • Firm grasp of optimization and efficiency in Unity
  • One or more shipped games with Unity
Extras
  • Experience with graphics programming
  • Ability to quickly and independently learn an established code base
  • Experience building networked action games
  • Strong grasp of 3D math and spatial reasoning
  • Experience building and debugging shaders
  • Experience building functional and efficient UIs in Unity
Benefits
  • Flexible working hours with good work life balance
  • Tight-knit team with highly collaborative work environment
  • Influential role on a shipping title
  • Mentorship role within a young engineering team
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