Senior Gameplay Engineer (US)

Tic Toc Games

Burbank (CA)

On-site

USD 120,000 - 210,000

Full time

6 hours ago
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Job summary

Tic Toc Games in California is seeking a Senior Level Game Software Engineer with proven Unity experience to lead development of high-quality games. You will drive architecture, collaborate with design and art teams, and mentor engineers while delivering gameplay features across mobile, console, and desktop platforms.

You’ll break down complex systems, estimate effort, review code, and help shape the direction of our titles.

Qualifications

  • Bachelor’s degree in Computer Science or a related field.
  • 5+ years of professional game development experience with Unity.
  • Strong proficiency in C# and Unity API.
  • Experience with console or liveops releases and large codebases.
  • Familiarity with version control (Git/SVN) and CI tools (Jenkins, Unity Cloud).

Responsibilities

  • Design, program, and implement Unity-based game systems for multiple platforms.
  • Break down large features into components and estimate effort.
  • Collaborate with design, art, and engineering to ship polished games.
  • Work with production to identify risks and scope user stories.
  • Provide estimates and prioritize tasks to align with release quality.
  • Conduct code reviews and mentor other engineers.

Skills

C#
Unity API
Debugging
Game design principles
LiveOps experience
Large codebases

Education

Bachelor’s degree in Computer Science or related field

Tools

Unity
Git
SVN
Jenkins
Unity Cloud CI

Job description

We are seeking a talented and experienced Senior Level Game Software Engineer that has prior experience with the Unity game engine. As a Senior Software Engineer, you will be responsible for driving and leading the development of high-quality games and help advance technology within the studio.

You will collaborate closely with our production and design teams to bring exciting gameplay features to life! You will not be limited to coding, but deeply involved in the design and the direction of our games together with designers, artists, and fellow engineers. Everyone of our team members loves playing and creating games!

Responsibilities:
The right candidate:
  • Loves games and dedicates themselves to creating fun and magical experiences.
  • Communicates well, has a positive attitude, manages uncertainties, and can adjust to tackle challenges as they arise.
  • Has experience working with:
    • Console/PC games and experiences OR Live Ops games (regardless of platform) with hundreds of thousands of players.
    • Taking a game from concept, to development, and finally to release and any subsequent updates.
Responsibilities
  • Design, program, and implement robust, scalable, and high-quality game and application systems in Unity for different platforms (mobile, console, desktop, etc.)
  • Break down large, complex gameplay features into smaller components and communicate clearly the level of effort required for each component.
  • Collaborate closely with design, art, and engineering to deliver polished, visually impressive, and optimized games.
  • Collaborate with the production team to pinpoint technical risks, deconstruct gameplay features into user stories, and assess the project’s scope.
  • Give estimates on the level of effort needed for tasks and prioritize them to ensure the game’s release aligns with our quality standards.
  • Conduct code reviews, provide constructive feedback, and encourage fellow engineers to maintain a high standard of code quality.
  • Provide mentorship and knowledge to less experienced engineers.
Requirements:
  • Bachelor’s degree in Computer Science or other similar fields.
  • Minimum 5+ years of professional experience in game development using Unity.
  • Strong proficiency in the C# programming language and Unity’s API.
  • Solid understanding of game design principles and methodologies as well as different game programming patterns.
  • Experience in working with a console experience or any liveops release.
  • Ability to work with large existing codebase and learn new systems or concepts and implement them quickly and efficiently.
  • Great understanding of debugging and finding solutions to complex problems.
  • Comfortable working with objects in 3D space and solid understanding of individual game systems such as physics, particle effects, user interfaces, etc.
  • Knows foundational knowledge of version control systems (such as git and SVN) as well as continuous integration systems (such as Jenkins and Unity Cloud).

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply. The right role for you may be right around the corner!

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