Senior Rendering Tech Artist | UE5 Real-Time Graphics

Riot Games

United States

On-site

USD 120,000 - 180,000

Full time

12 days ago

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Job summary

Riot Games is seeking a Senior Technical Artist, Rendering for the Unpublished R&D Product team. You will translate creative direction into scalable, performant real-time rendering in Unreal Engine 5 (UE5), working with engineers, artists, and designers to tackle visual and technical challenges.

You will optimize materials, shaders, lighting, and rendering systems, establish standards, and support broad hardware compatibility across platforms. Report to the team's Tech Lead.

Qualifications

  • 5+ years in technical art or real-time graphics in game development.
  • Proficient with UE5 material system and shaders; able to read/write HLSL.
  • Experience shipping or contributing to a production project.
  • Strong understanding of lighting, material behavior, and rendering workflows.
  • Able to translate visual direction into technical rendering implementations.
  • Experience profiling and optimizing GPU/memory across hardware configurations.
  • Documentation of technical solutions and collaboration with artists/engineers.

Responsibilities

  • Develop and implement rendering solutions aligned with visual direction across platforms.
  • Create and optimize UE5 materials, shaders, and related rendering content.
  • Collaborate with rendering engineers, artists, and designers to meet performance budgets.
  • Define rendering scalability settings, quality tiers, and fallbacks for hardware configurations.
  • Profile and optimize shader performance, GPU workloads, memory usage, and asset loading.
  • Improve rendering workflows, standards, tools, and documentation for content creation.
  • Provide technical guidance to artists and promote consistent rendering practices.

Skills

Unreal Engine (UE5)
HLSL
Shader authoring
Real-time rendering
Profiling tools
Material and lighting

Tools

UE5 materials

Job description

Riot Games is seeking a Senior Technical Artist, Rendering for the Unpublished R&D Product team. You will translate creative direction into scalable, performant real-time rendering in Unreal Engine 5 (UE5), working with engineers, artists, and designers to tackle visual and technical challenges.

You will optimize materials, shaders, lighting, and rendering systems, establish standards, and support broad hardware compatibility across platforms. Report to the team's Tech Lead.

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