Senior Technical Animator (Unreal) — Real-Time Character Systems

Workingames

Austin (TX)

On-site

USD 90,000 - 150,000

Full time

2 days ago
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Job summary

Workingames seeks an Advanced Technical Animator for contract work in Austin, TX. You will shape scalable runtime animation systems in Unreal Engine and drive data-driven frameworks for layered gameplay.

Responsibilities include facial animation, IK, clothing/hair sim, and cross-DCC pipelines. You’ll develop tools (Python, MEL, C#, C++) and mentor teams while optimizing performance for AAA-quality real-time content.

Qualifications

  • 7+ years in games, film, or real-time production with technical animation focus.
  • Deep experience with Unreal Engine and real-time animation performance.
  • Strong scripting; Python required; MEL/C#/C++ preferred.

Responsibilities

  • Design, implement, and maintain scalable runtime animation systems in Unreal Engine.
  • Develop modular, data-driven animation frameworks for layered gameplay.
  • Build and optimize character systems: IK, secondary motion, cloth/hair sims.
  • Profile and optimize animation systems for large-scale or live-service environments.
  • Own facial animation pipeline, rigging requirements, and in-engine integration.
  • Create robust cross-DCC and engine pipelines for animation workflows.
  • Develop tools in Python, MEL, C#, or C++ for Maya and Unreal.
  • Identify bottlenecks and implement scalable pipeline solutions.
  • Collaborate with vendors and teams; establish best practices and docs.
  • Mentor teammates and contribute to pipeline strategy across projects.

Skills

Unreal Engine
Python
Animation systems
Performance optimization

Tools

Maya
MEL
C#
C++

Job description

Workingames seeks an Advanced Technical Animator for contract work in Austin, TX. You will shape scalable runtime animation systems in Unreal Engine and drive data-driven frameworks for layered gameplay.

Responsibilities include facial animation, IK, clothing/hair sim, and cross-DCC pipelines. You’ll develop tools (Python, MEL, C#, C++) and mentor teams while optimizing performance for AAA-quality real-time content.

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