Senior Animation Systems Engineer (Remote)

Play Magic

United States

Remote

USD 90,000 - 160,000

Full time

45 hours ago
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Job summary

Play Magic is seeking a seasoned animation engineer to develop and refine high-end character animation systems for next-gen games. You will work primarily with Unreal Engine 4/5, advocating best practices from mocap to in-game realization.

You will prototype cutting-edge techniques such as motion matching and procedural/physics-based animation, collaborating with rigging, animation, design and engine teams to tighten the animation pipeline and improve overall quality.

Qualifications

  • Proficient in C++ with AAA game development experience.
  • Deep knowledge of the animation pipeline from mocap to in-game realization.
  • Experience with rigging, skeletons, state machines, ragdolls, IK and morph targets.
  • Familiar with Havok Behavior, Morpheme, NaturalMotion.
  • Experience with Maya, 3DS Max, MotionBuilder and similar tools.

Responsibilities

  • Develop and maintain advanced character animation systems in UE4/UE5.
  • Prototype, research into and develop new animation techniques (motion matching, procedural, physics-based).
  • Collaborate with riggers, animators, designers to improve the animation pipeline.
  • Integrate animation with AI, physics and network systems.

Skills

C++
AAA games
Animation pipeline
Rigging
State machines
Motion matching
Procedural animation
Physics-based animation

Tools

Havok Behavior
Morpheme
NaturalMotion
Maya
3DS Max
MotionBuilder

Job description

Play Magic is seeking a seasoned animation engineer to develop and refine high-end character animation systems for next-gen games. You will work primarily with Unreal Engine 4/5, advocating best practices from mocap to in-game realization.

You will prototype cutting-edge techniques such as motion matching and procedural/physics-based animation, collaborating with rigging, animation, design and engine teams to tighten the animation pipeline and improve overall quality.

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