Technical Animator: Unreal Engine Rigging & Tools

Epic Games

New York (NY)

On-site

USD 147,000 - 215,000

Full time

5 days ago
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Job summary

Epic Games is seeking a Technical Animator to advance expressive character movement for Rocket League and related IP. You will collaborate with artists, vendors, and internal teams to influence rigging, tooling, and pipeline improvements across high-profile projects.

Join a team focused on developing robust animation workflows, blueprints, and real-time engine integration, while contributing to trailers and cinematic sequences.

Qualifications

  • Rig characters, props, and vehicles in Maya and ensure clean deformation.
  • Show proficiency in rigging for bodies and faces with strong animation samples.
  • Demonstrate understanding of animation principles and timing for game characters.
  • Familiarity with Unreal Engine 5 art pipeline and animation blueprints is preferred.
  • Develop and maintain Python scripts/tools to accelerate animation workflows.

Responsibilities

  • Rig and animate characters, props, and vehicles.
  • Set up assets in Unreal Engine 5 including cloth, physics, blueprints, and control rig.
  • Collaborate with modelers, animators, and engineers to ensure a smooth pipeline.
  • Develop, maintain, and expand robust Python scripts and tools to accelerate animation workflows.
  • Assist with pipeline tools and work with engine/project leads on tool improvements.
  • Create high-quality keyframe animations for gameplay features.

Skills

Rigging in Maya
Storytelling through animation
Animation principles
Strong collaboration
Python scripting
Character pipelines

Tools

Unreal Engine 5
Python

Job description

Epic Games is seeking a Technical Animator to advance expressive character movement for Rocket League and related IP. You will collaborate with artists, vendors, and internal teams to influence rigging, tooling, and pipeline improvements across high-profile projects.

Join a team focused on developing robust animation workflows, blueprints, and real-time engine integration, while contributing to trailers and cinematic sequences.

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