Senior Technical Animator: Unity Rigging & Tools

Jam City, Inc.

San Francisco (CA)

Hybrid

USD 90,000 - 110,000

Full time

14 days+

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Benefits offered by this job

Unlimited Vacation
Paid Sick Days
Kin Care & Holidays
100% Covered Medical and Company-Spons
Life Insurance
401k
Flexible Spending Accounts
Wellness Activities & Programs
12 Weeks Paid Parental Leave
Happy Hours
Company Events

Job summary

Jam City is seeking a Technical Animator to join our tight-knit team of artists, animators and technologists. You will rig characters, objects and props, create robust Unity workflows, and help shape the game's animation style with cinematic sequences and tools that streamline production.

The ideal candidate has 5+ years rigging/3D animation in Maya, deep Unity experience, and excellent communication skills.

Qualifications

  • A minimum of 5 years of experience rigging characters and props using Maya.
  • A minimum of 3 years of experience animating characters using Maya.
  • Master of Unity, with emphasis on anything animation and rigging related.
  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
  • Excellent understanding of human and animal anatomy.
  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
  • Experience with Unity particle systems.
  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.

Responsibilities

  • Rig characters, creatures and props that adhere to all the animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline.
  • Propose or create tools to automate the animation pipeline.
  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Embellish story scenes with high quality FX using particles or shaders in Unity.
  • Setup and maintain cloth simulation pipelines.
  • Able to maintain clean and organized work files.

Skills

Rigging with Maya
Character animation Maya
Unity mastery
Team player
Anatomy knowledge
Character animation 3D
Animation principles
Unity particle systems
Prototyping
English proficiency
Onsite requirement

Tools

Unity
Maya

Job description

Jam City is seeking a Technical Animator to join our tight-knit team of artists, animators and technologists. You will rig characters, objects and props, create robust Unity workflows, and help shape the game's animation style with cinematic sequences and tools that streamline production.

The ideal candidate has 5+ years rigging/3D animation in Maya, deep Unity experience, and excellent communication skills.

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