Technical Animator - Rigging, Unity Pipelines & Cinematics

Jam City Inc

San Francisco (CA)

On-site

USD 90,000 - 110,000

Full time

14 days+
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Benefits offered by this job

Unlimited vacation
Medical/dental/vision
Parental leave (12 weeks)
401k
Wellness program
Happy hours
Company events

Job summary

Jam City Inc. is seeking a Technical Animator to join our packed team of artists and animators in San Francisco. You will rig characters and props, export and assemble animations in Unity, and help advance our animation pipeline with efficient tools and shaders.

The ideal candidate has deep Maya experience (rigging and animation), strong Unity skills, and a collaborative, proactive mindset. Onsite 5 days a week, with competitive pay and full-time benefits.

Qualifications

  • A minimum of 5 years of experience rigging characters and props using Maya.
  • A minimum of 3 years of experience animating characters using Maya.
  • Master of Unity, with emphasis on anything animation and rigging related.
  • Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
  • Excellent understanding of human and animal anatomy.
  • Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
  • Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
  • Experience with Unity particle systems.
  • Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
  • Excellent grasp of the English language.
  • Able to be onsite 5x a week.

Responsibilities

  • Rig characters, creatures and props that adhere to all the animation needs.
  • Export, import and assemble animations in Unity.
  • Create State Machine and Blend Trees in Unity.
  • Augment and maintain the animation pipeline.
  • Propose or create tools to automate the animation pipeline.
  • Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
  • Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
  • Embellish story scenes with high quality FX using particles or shaders in Unity.
  • Setup and maintain cloth simulation pipelines.
  • Able to maintain clean and organized work files.

Skills

Maya rigging
Maya animation
Unity
Communication
Team player
English proficiency

Tools

Maya
Unity

Job description

Jam City Inc. is seeking a Technical Animator to join our packed team of artists and animators in San Francisco. You will rig characters and props, export and assemble animations in Unity, and help advance our animation pipeline with efficient tools and shaders.

The ideal candidate has deep Maya experience (rigging and animation), strong Unity skills, and a collaborative, proactive mindset. Onsite 5 days a week, with competitive pay and full-time benefits.

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