3D Animator

Tic Toc Games

Burbank (CA)

On-site

USD 60,000 - 90,000

Full time

2 days ago
Be an early applicant

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Job summary

Tic Toc Games in California is seeking a motivated 3D animator to push the boundaries of game animation. You will collaborate with the Art Director and teammates, taking ownership of shots from concept to implementation.

Ideal candidates have 3+ years of game animation experience, expert Maya skills, and a solid grasp of timing, squash/stretch, and gameplay context. Strong communication and reliability are essential.

Qualifications

  • 3+ years practical animation experience in interactive media or games.
  • Expert knowledge of Maya’s animation toolset.
  • Strong understanding of animation timing, staging, and squash/stretch in games.
  • Solid topology knowledge and ability to adapt to animation tasks.
  • Excellent English communication and proactive teamwork.

Responsibilities

  • Collaborates with Art Director to finalize animations and incorporate feedback.
  • Animate character rigs and props using keyframe animation.
  • Coordinate with Producers and Art team to meet deadlines.
  • Ensure technically sound clips with the Tech Art team and revise as needed.
  • Maintain organized files and manage workload with clear time estimates.

Skills

3D animation
Maya
Unity
English communication

Tools

Unity
ZBrush

Job description

About the Role

We are looking for motivated and passionate 3D animation experts to join our team! As an experienced 3D animator, you have the determination to push boundaries and create kick-ass animations. You enjoy working as part of a team, but have a proactive approach with a hunger to take responsibility on an individual level.

Responsibilities
  • Collaborates with Art Director and other artists to finalize animations for each project; provides artwork for review at appropriate stages and applies feedback accordingly, with quick turnaround.
  • Animate the provided character rig (and props), relying more on your instincts as a keyframe animator than on automation.
  • Communicate with Producers and the Art team to ensure deadlines are met.
  • See through the implementation of said animations with the Tech Art team, making sure for technically sound clips, and make revisions when needed
  • Project, manage, and maintain well-organized working files to facilitate file sharing and collaborative work.
  • Manage workload and milestone requirements by following and/or determining task priorities, time estimates, and scope while proactively raising issues to the team as needed.
Requirements
  • 3+ years practical animation experience working in interactive media/video game setting (or a strong portfolio equivalent)
  • Expert knowledge of Maya’s animation toolset
  • Advanced and applied understanding of animation principles and techniques (timing, staging, anticipation, squash and stretch, etc.), with strong grasp of these principles in video game context.
  • Possess a working knowledge of good topology for 3D models, applying changes where needed to expedite animation tasks
  • Strong problem-solving methodology
  • High work ethics and open-minded attitude with excellent communication skills in English, including the ability to give, receive, and solicit constructive written, verbal, and other feedback.
  • Unrelenting self-motivation and initiative to raise the bar of animation quality in our games.
Pluses
  • Experienced animator who has an overlapping knowledge in Unity engine’s animation tools
  • Good knowledge of skinning and rigging tool in Maya is a huge plus
  • Good command of traditional/hand-drawn animation is a plus, but not required
  • A good understanding of the pipeline for game development
  • Experience with ZBrush modeling toolkit
  • Loves video games and making them!
  • A shipped title that includes your work would be really awesome
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

3D Animator (Blender)
3D Animator (Blender)

EleonsCo • Sun City Center (FL)

On-site
USD 55,000 - 85,000
2D Animator
2D Animator

SciPlay • Town of Russia (NY)

On-site
USD 60,000 - 110,000
Social package: paid vacation and sick
Medical insurance coverage
Conference participation reimbursement
+4
3D Artist/Animator Generalist
3D Artist/Animator Generalist

Animal Repair Shop, LLC • United States

Remote
USD 70,000 - 120,000
Health / Vision / Dental
Paid Time Off
Paid Holidays
3D Animator
3D Animator

Vineyard Technologies • Seattle (WA)

Hybrid
USD 65,000 - 95,000
2D Artist
2D Artist

Tic Toc Games • Burbank (CA)

On-site
USD 50,000 - 80,000
3D Animator
3D Animator

RetroStyle Games LLC • United States

Remote
USD 60,000 - 100,000
Competitive USD pay
Fully remote
Flexible schedule
+2
Freelance Animator
Freelance Animator

Mood Visuals • United States

Remote
USD 55,000 - 110,000
Technical Animator
Technical Animator

Enduring Games • Austin (TX)

On-site
USD 75,000 - 110,000
3D Character Artist
3D Character Artist

Agate • United States

Remote
USD 65,000 - 105,000
Animator with Proficiency in Unreal Engine
Animator with Proficiency in Unreal Engine

DrivenArts • United States

Remote
USD 65,000 - 90,000
Competitive salary
Benefits package
Creative work environment
+3