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Proxima Studios is seeking a Lead 3D Generalist & Technical Artist to architect a modular character pipeline and a scalable rig system for a bold new project. You’ll craft plug-and-play facial features, clothing kits, and a unified rig that supports countless NPCs with strong silhouettes and comedic expression.
You’ll work with Blender and Unity to build modular assets, integrate Mecanim, and drive code-based animation workflows.
Company: Proxima Studios (Creators of Suck Up!)
Location: Remote / Flexible
Role Type: Full-Time Contract or Permanent
We are the indie team behind Suck Up!, where we turned goofy social deduction and conversational AI into pure comedic chaos (with over 200m views on YouTube). Now, we are building our next title: a management simulation that sits between the sandbox of The Sims and the chaotic/comedy of Schedule 1.
We operate small, fast, and scrappy. We value creative ownership, rapid prototyping, and people who can establish a cohesive, signature visual language from the ground up.
We are seeking a Lead 3D Generalist & Technical Artist with a cartoonist’s comedic timing and a systems-first mindset.
You will architect our character pipeline from the ground up. You will build a scalable, modular character system: designing plug-and-play facial features, swappable clothing kits, and a unified rig that lets code drive endless distinct NPCs. Your characters must prioritize bold silhouettes and comedic physicality, extreme emotional states, physical impairment, and chaotic meltdowns instantly readable in first person.