Senior 3D Character Artist - Modular Pipelines Unity Remote

Proxima

San Francisco (CA)

Remote

USD 90,000 - 150,000

Full time

8 days ago

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Benefits offered by this job

Remote work
Creative freedom

Job summary

Proxima Studio is seeking a Senior Technical 3D Character Artist to lead our character pipeline, crafting modular, swappable features and a unified rig that supports countless NPCs. Your work will emphasize bold silhouettes, comedic physicality, and a systems-first approach within a stylized aesthetic.

You will architect the pipeline from the ground up, build plug-and-play facial features and clothing kits, and integrate with Unity using Mecanim and C# scripting for procedural animation and IK.

Qualifications

  • Must design reusable, modular kits for hundreds of variations.
  • Strong understanding of silhouette, exaggerated postures, and slapstick.
  • Experience with stylized, non-photorealistic art.

Responsibilities

  • Model, texture, and rig stylized low-poly characters.
  • Build modular heads, facial features, and clothing.
  • Configure Unity humanoid avatars, prefabs, animator controllers.
  • Create reusable component systems for character pipelines.

Skills

Cartoon silhouette
Modular design
Procedural animation
C# scripting

Tools

Blender
Unity
Mecanim

Job description

Proxima Studio is seeking a Senior Technical 3D Character Artist to lead our character pipeline, crafting modular, swappable features and a unified rig that supports countless NPCs. Your work will emphasize bold silhouettes, comedic physicality, and a systems-first approach within a stylized aesthetic.

You will architect the pipeline from the ground up, build plug-and-play facial features and clothing kits, and integrate with Unity using Mecanim and C# scripting for procedural animation and IK.

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