Character Artist

Flix

United States

Remote

USD 56.000 - 74.000

Vollzeit

Vor 3 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

Flix, based near Birmingham, seeks a skilled Character Artist to create stylised characters and creatures from concept to in-game implementation. You will translate art direction into high-quality 3D models using Maya, ZBrush and Substance Painter, ensuring assets meet gameplay and performance targets.

You will work closely with art, design and technical art teams, crafting believable anatomy, strong silhouettes and efficient production-ready assets for real-time games in Unreal Engine 5.

Qualifikationen

  • Proven professional experience in character and creature art, animation or closely related game art role.
  • Strong portfolio demonstrating stylised characters and creatures, including animation samples.
  • Experience interpreting concept art and art direction for 3D production.
  • Familiarity with real-time pipelines and Unreal Engine 5 integration.

Aufgaben

  • Create and deliver stylised characters and creatures from initial development through to final in-game implementation.
  • Interpret concept art and art direction to translate designs into compelling 3D models.
  • Develop silhouettes, shapes, proportions and surface details for appeal and readability.
  • Sculpt, model, retopologise, UV and texture production-ready assets.
  • Collaborate with designers, animators and technical artists to meet technical and gameplay needs.
  • Import and set up assets in Unreal Engine 5 and verify in-game.
  • Maintain quality while meeting schedules and production constraints.
  • Share knowledge and provide feedback within the team.

Kenntnisse

Stylised art
Art direction interpretation
Collaboration
Communication
3D modelling
Anatomy understanding

Tools

Maya
ZBrush
Substance 3D Painter
Unreal Engine 5

Jobbeschreibung

The Character Artist creates high-quality stylised characters and creatures, taking assets from initial development through to final in-game implementation. The role combines strong artistic skills with practical production experience, translating concept art and creative direction into compelling characters that capture the personality and intent of the original design. Using Maya, ZBrush, Substance 3D Painter and Unreal Engine 5, you will create production-ready assets across modelling, sculpting, texturing, rigging and animation, ensuring they meet the visual, gameplay and technical requirements of real-time games. Working closely with Art, Design, Animation and Technical Art, you will take ownership of assigned work from development through to completion, responding to feedback while balancing artistic quality, performance and production schedules. The role requires a strong eye for form, anatomy and stylisation, alongside clear communication, effective collaboration and a dependable approach to delivering polished work within established pipelines.

  • Create and deliver stylised characters and creatures from initial development through to final in-game implementation.
  • Interpret concept art, references and art direction, translating them into compelling 3D models that retain the intent and personality of the design.
  • Develop strong silhouettes, shapes, proportions, facial features and surface details that make characters and creatures appealing and readable.
  • Sculpt, model, retopologise, UV and texture production-ready assets.
  • Collaborate with designers, animators and technical artists to ensure assets meet visual, gameplay, rigging and animation needs.
  • Import and set up assets in Unreal Engine 5, checking models, materials and animations in-game and making adjustments as needed.
  • Maintain consistent quality across assigned work while meeting agreed schedules and communicating progress, dependencies and risks.
  • Work within agreed budgets for geometry, materials, textures and performance, coordinating with technical teams to resolve constraints.
  • Review work in-game and respond to artistic, design and technical feedback throughout production.
  • Share knowledge and provide constructive feedback to other artists, contributing to a supportive and collaborative team environment., Based just outside Birmingham, Flix is made up of welcoming, passionate, active gamers who support one another in all aspects of development. We offer you to:
  • Join a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio.
  • Work on market-leading AAA titles and IP with globally reputable studio and publisher partners.
  • Be part of a sustainably growing game developer studio as we consciously expand our team and projects on a case-by-case basis.
  • Learn within an independent studio across a wide range of projects and opportunities both internal and external. Proven professional experience in character and creature art, animation or a closely related game art role.
  • A strong portfolio demonstrating high-quality stylised characters and creatures, including examples of animation.
  • Professional experience using Maya, ZBrush and Substance 3D Painter.
  • Strong 3D modelling and sculpting skills, with an understanding of anatomy, form, costume, materials and creature design.
  • Ability to rig and animate characters and creatures, creating clear, appealing movement suitable for real-time games.
  • Experience importing, setting up and reviewing character and creature assets in Unreal Engine 5.
  • Understanding of real-time production workflows, including retopology, UVs, texturing, rigging, LOD and engine integration.
  • Ability to interpret art direction and references, and carry work from development through to completion.
  • A highly organised and productive approach, with the ability to manage work independently and meet agreed deadlines.
  • Strong communication, collaboration and problem-solving skills, with the ability to respond effectively to feedback.
Desirable:
  • Experience working on AAA titles or high-profile co-development projects.
  • Experience creating modular costume pieces, accessories or reusable character components.
  • Previous shipped title(s) in a character, creature or animation art capacity.
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