Senior Systems Engineer

That's No Moon Entertainment

Los Angeles (CA)

Hybrid

USD 161,000 - 187,000

Full time

7 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) match
Flexible PTO

Job summary

That's No Moon Entertainment is seeking a Senior Systems Engineer to drive profiling, optimization, and core systems on a AAA title for current-generation consoles. You will own performance budgets, memory management, and streaming to meet strict platform targets while collaborating with engineers across disciplines.

You will ship production-quality C/C++ tools and workflows, assist with certification, and help push the game toward launch with a focus on stability and efficiency.

Qualifications

  • Shipped at least one AAA game with hands-on console experience (PS5, Xbox Series X|S).
  • Strong knowledge of C++, including memory layout, cache behavior and multithreading.
  • Proven CPU/GPU/memory profiling and optimization experience using platform tools.

Responsibilities

  • Profile and optimize CPU, memory, and I/O on console platforms to hit frame-time, memory, and load-time targets.
  • Diagnose hitches and memory pressure, fix root causes, and optimize streaming.
  • Maintain core systems such as level loading and streaming within console constraints.
  • Collaborate with engineers and other disciplines to balance quality and performance.
  • Architect, implement, and maintain production-quality C/C++ for systems, features, tools, and workflows.
  • Support console certification and platform requirements related to performance, memory, and stability.
  • Analyze approaches and tradeoffs between performance, quality, and risk late in production.
  • Write and maintain profiling workflows, performance budgets, and optimization findings.

Skills

AAA game experience
C++ performance programming
Profiling & optimization
Cross-disciplinary collaboration

Tools

Unreal Engine (UE5)
Unreal Insights
PIX
Razor

Job description

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.


We are looking for a Senior Systems Engineer to help us cross the finish line on a AAA title. With the game approaching ship, we need someone with deep console experience who can profile, diagnose, and optimize performance and memory across our target platforms, while continuing to own the foundational systems, such as level loading and streaming, that everything else is built on top of.


Responsibilities:

  • Profile and optimize CPU, memory, and I/O performance on console platforms, driving the game to its frame-time, memory, and load-time targets ahead of certification and launch.
  • Diagnose hitches, streaming stalls, and memory pressure using platform and engine profiling tools, and fix root causes rather than symptoms.
  • Help maintaining core systems such as level loading and streaming, making sure they perform within console hardware constraints.
  • Break down optimization and stabilization work, assess dependencies and risk, and prioritize by impact with production and engineering leadership.
  • Collaborate with engineers and other disciplines to find solutions that protect both quality and performance.
  • Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows.
  • Support console certification and platform requirements related to performance, memory, and stability.
  • Analyze different approaches to solve problems and discuss the tradeoffs between performance, quality, and risk late in production.
  • Write and maintain documentation on profiling workflows, performance budgets, and optimization findings.

Requirements & Skills:

  • Shipped at least one AAA game, with hands‑on experience on current‑generation consoles (PS5, Xbox Series X|S).
  • Strong knowledge of C++, including performance‑oriented programming (memory layout, cache behavior, multithreading).
  • Proven CPU, GPU, and memory profiling and optimization experience, using tools such as Unreal Insights, PIX, Razor, or equivalent platform tools.
  • Experience with console memory management, asset streaming, and load‑time optimization.
  • (Strongly preferred) Unreal Engine experience, ideally UE5.
  • (Bonus) Experience with console certification and submission processes.

Qualities:

  • Good communication skills visually, verbally and written.
  • Work independently with minimal supervision.
  • Ability to resolve conflicts.


TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $160,900 - $186,744

#LI-remote

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part‑time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

Our company participates in E-Verify. If you are hired within the US, we will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. Please review the official E-Verify Participation Poster and Right to Work Poster for more information.

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@ thatsnomoon.com " email address.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Voluntary Self-Identification

For government reporting purposes, we ask candidates to respond to the below self-identification survey.Completion of the form is entirely voluntary. Whatever your decision, it will not be considered in the hiringprocess or thereafter. Any information that you do provide will be recorded and maintained in aconfidential file.

As set forth in That's No Moon Entertainment’s Equal Employment Opportunity policy,we do not discriminate on the basis of any protected group status under any applicable law.

If you believe you belong to any of the categories of protected veterans listed below, please indicate by making the appropriate selection.As a government contractor subject to the Vietnam Era Veterans Readjustment Assistance Act (VEVRAA), we request this information in order to measurethe effectiveness of the outreach and positive recruitment efforts we undertake pursuant to VEVRAA. Classification of protected categoriesis as follows:

A "disabled veteran" is one of the following: a veteran of the U.S. military, ground, naval or air service who is entitled to compensation (or who but for the receipt of military retired pay would be entitled to compensation) under laws administered by the Secretary of Veterans Affairs; or a person who was discharged or released from active duty because of a service‑connected disability.

A "recently separated veteran" means any veteran during the three-year period beginning on the date of such veteran's discharge or release from active duty in the U.S. military, ground, naval, or air service.

An "active duty wartime or campaign badge veteran" means a veteran who served on active duty in the U.S. military, ground, naval or air service during a war, or in a campaign or expedition for which a campaign badge has been authorized under the laws administered by the Department of Defense.

An "Armed forces service medal veteran" means a veteran who, while serving on active duty in the U.S. military, ground, naval or air service, participated in a United States military operation for which an Armed Forces service medal was awarded pursuant to Executive Order 12985.

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