Senior Systems Engineer

Remote Genie

United States

Remote

USD 161,000 - 187,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, vision coverage
401(k) match
Flexible PTO
Life and disability insurance

Job summary

That’s No Moon is seeking a Senior Systems Engineer to optimize performance and memory on console platforms for a AAA title. You will own core systems like level loading and streaming, profiling with Unreal Insights and other tools, and collaborate across disciplines to ensure high-quality, platform-compliant results.

The role requires hands-on C++ development, experience with current-gen consoles, and familiarity with console certification and submission processes.

Qualifications

  • Shipped at least one AAA game on current-generation consoles (PS5, Xbox Series X|S).
  • Strong knowledge of C++, including performance-oriented programming (memory layout, cache behavior, multithreading).
  • Profiling and optimization using platform tools like Unreal Insights, PIX, Razor or equivalent.
  • Experience with console memory management, asset streaming, and load-time optimization.

Responsibilities

  • Profile and optimize CPU, memory, and I/O performance on console platforms to hit frame-time, memory, and load-time targets.
  • Diagnose hitches, streaming stalls, and memory pressure and fix root causes, not just symptoms.
  • Maintain core systems such as level loading and streaming within console constraints.
  • Break down optimization work, assess dependencies and risk, and prioritize with leadership.
  • Collaborate with engineers to balance quality and performance.

Skills

C++ performance
CPU profiling
Multithreading
Unreal Engine
Memory optimization

Tools

Unreal Insights
PIX
Razor

Job description

That’s No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.

We are looking for a Senior Systems Engineer to help us cross the finish line on a AAA title. With the game approaching ship, we need someone with deep console experience who can profile, diagnose, and optimize performance and memory across our target platforms, while continuing to own the foundational systems, such as level loading and streaming, that everything else is built on top of.

Responsibilities:
  • Profile and optimize CPU, memory, and I/O performance on console platforms, driving the game to its frame-time, memory, and load-time targets ahead of certification and launch.
  • Diagnose hitches, streaming stalls, and memory pressure using platform and engine profiling tools, and fix root causes rather than symptoms.
  • Help maintaining core systems such as level loading and streaming, making sure they perform within console hardware constraints.
  • Break down optimization and stabilization work, assess dependencies and risk, and prioritize by impact with production and engineering leadership.
  • Collaborate with engineers and other disciplines to find solutions that protect both quality and performance.
  • Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows.
  • Support console certification and platform requirements related to performance, memory, and stability.
  • Analyze different approaches to solve problems and discuss the tradeoffs between performance, quality, and risk late in production.
  • Write and maintain documentation on profiling workflows, performance budgets, and optimization findings.
Requirements & Skills:
  • Shipped at least one AAA game, with hands-on experience on current-generation consoles (PS5, Xbox Series X|S).
  • Strong knowledge of C++, including performance-oriented programming (memory layout, cache behavior, multithreading).
  • Proven CPU, GPU, and memory profiling and optimization experience, using tools such as Unreal Insights, PIX, Razor, or equivalent platform tools.
  • Experience with console memory management, asset streaming, and load-time optimization.
  • Strong math skills.
  • (Strongly preferred) Unreal Engine experience, ideally UE5.
  • (Bonus) Experience with console certification and submission processes.
Qualities:
  • Good communication skills visually, verbally and written.
  • Work independently with minimal supervision.
  • Calm, pragmatic decision-making under deadline pressure.
  • Ability to resolve conflicts.

TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $160,900 - $186,744

#LI-remote

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That’s No Moon is an equal opportunity employerand all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.

Our company participates in E-Verify. If you are hired within the US, we will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. Please review the officialE-Verify Participation PosterandRight to Work Posterfor more information.

To those interested in submitting for roles at That’s No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a “@thatsnomoon.com” email address. We do not email via personal email addresses either.

2. We do not conduct interviews via Discord or WhatsApp.

3. We will not ask you to provide sensitive personal information.

4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That’s No Moon team, to reach out to our official social handles directly.

#LI-remote

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