Senior Staff GPU Imaging Engineer — Equity Eligible

VSCO®

San Francisco (CA)

On-site

USD 260,000 - 290,000

Full time

14 days+

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Benefits offered by this job

Equity options
Discretionary bonuses
Flexible time off
Health Insurance
11 paid holidays

Job summary

VSCO is seeking a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and guide its path into Studio Pro on iOS and macOS.

You will shape a high-performance imaging stack, drive GPU and memory budgets, and collaborate with Product/Design to translate business goals into technical direction. Strong Rust and WGSL expertise are required, with a track record in mobile graphics performance.

Qualifications

  • 10+ years in engineering, with a track record as the owner of a production rendering, imaging, or GPU-compute system.
  • Deep GPU/rendering experience: pipelines, shaders, color, and memory — not just “used a graphics API”
  • Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent)
  • Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred
  • Experience working 0→1 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change
  • Experience mentoring other Senior engineers to grow into Staff-level leaders
  • AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have actually landed in a team, not just demoed

Responsibilities

  • Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth)
  • Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release
  • Take new imaging capabilities from design to production (RAW develop, tiled/gigapixel export, parity with existing VSCO imaging stack)
  • Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths
  • Define and keep the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent
  • Mentor Senior engineers toward Staff-level ownership; raise the quality of design and code review across the org
  • Lead force-multiplication: better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production
  • Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers’ hands.

Skills

Rust
WGSL
Shaders
GPU rendering
Mentoring

Tools

UniFFI
Nitro
React Native
WebGPU

Job description

VSCO is seeking a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and guide its path into Studio Pro on iOS and macOS.

You will shape a high-performance imaging stack, drive GPU and memory budgets, and collaborate with Product/Design to translate business goals into technical direction. Strong Rust and WGSL expertise are required, with a track record in mobile graphics performance.

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