Senior Staff Software Engineer

VSCO®

San Francisco (CA)

On-site

USD 260,000 - 290,000

Full time

5 days ago
Be an early applicant

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Equity options
Discretionary bonuses
Flexible time off
Health Insurance
11 paid holidays

Job summary

VSCO is seeking a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and guide its path into Studio Pro on iOS and macOS.

You will shape a high-performance imaging stack, drive GPU and memory budgets, and collaborate with Product/Design to translate business goals into technical direction. Strong Rust and WGSL expertise are required, with a track record in mobile graphics performance.

Qualifications

  • 10+ years in engineering, with a track record as the owner of a production rendering, imaging, or GPU-compute system.
  • Deep GPU/rendering experience: pipelines, shaders, color, and memory — not just “used a graphics API”
  • Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent)
  • Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred
  • Experience working 0→1 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change
  • Experience mentoring other Senior engineers to grow into Staff-level leaders
  • AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have actually landed in a team, not just demoed

Responsibilities

  • Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth)
  • Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release
  • Take new imaging capabilities from design to production (RAW develop, tiled/gigapixel export, parity with existing VSCO imaging stack)
  • Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths
  • Define and keep the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent
  • Mentor Senior engineers toward Staff-level ownership; raise the quality of design and code review across the org
  • Lead force-multiplication: better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production
  • Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers’ hands.

Skills

Rust
WGSL
Shaders
GPU rendering
Mentoring

Tools

UniFFI
Nitro
React Native
WebGPU

Job description

About VSCO

For years, we've helped photographers create their work. Now we're building what comes next.

About VSCO

For years, we've helped photographers create their work. Now we're building what comes next. VSCO exists for photographers. Not as a side feature, not as an afterthought, but as the whole point. We build the connected system photographers rely on, and we've spent over a decade earning the trust of a global creative community that takes the craft seriously. Photography is at an inflection point. AI is reshaping what's possible for creative work, and that's where our mission shines. VSCO is building the full photographer's workflow: from creating and editing your work, to delivering it to clients, to running your business. All of it built thoughtfully, with photographers leading the way. We believe the future of photography tools creates more space for creativity, handling the busy work so photographers can focus on the craft. If you care about craft, community, and what technology can unlock for creative people, this is the work. We're a mission-driven and focused company where your work ships quickly, is meaningful, and reaches tens of millions of people worldwide. You'll have a real say in what we build and how we build it. We hire people who don't wait to be asked, naturally connect the dots, care about the quality of what they ship, and believe the best outcomes come from building together.

About The Role

VSCO is hiring a Senior Staff Engineer to own Reflex, our production GPU image-processing engine, and the path it takes into Studio Pro on iOS and macOS.

In This Role, You Will
  • Own the Reflex imaging engine: DAG execution, WGSL operators, GPU resource/memory budgets, and color management (linear working space, LUTs, Display P3, bit-depth)
  • Ship engine changes through the native bridge (UniFFI + Nitro) into Studio Pro on iOS and macOS, including versioning and release
  • Take new imaging capabilities from design to production (current examples: RAW develop, tiled/gigapixel export, further parity with the existing VSCO imaging stack)
  • Diagnose and fix production-class mobile graphics problems: OOM, cache eviction, HEIC encode, editor vs. batch vs. export paths
  • Define and keep the render/pipeline contracts in the shared Studio Pro core so mobile and desktop stay coherent
  • Mentor Senior engineers toward Staff-level ownership; raise the quality of design and code review across the org
  • Lead force-multiplication: better native packaging and CI, shared review/agent workflows, and AI tools that shorten idea-o-production
  • Partner with Product, Design, and Engineering to turn product and business goals into technical direction; make pragmatic tradeoffs between long-term architecture and getting value into customers’ hands.
Qualifications
  • 10+ years in engineering, with a track record as the owner of a production rendering, imaging, or GPU-compute system
  • Deep GPU/rendering experience: pipelines, shaders, color, and memory — not just “used a graphics API”
  • Strong systems language experience; Rust is strongly preferred. Comfortable reading and writing shaders (WGSL, Metal, or equivalent)
  • Experience taking imaging or graphics work onto mobile (memory budgets, decode/encode, thermal/GPU limits). iOS/Metal preferred
  • Experience working 0→1 inside an existing product: evaluate nascent ideas, pick high-leverage work, sequence small investments into sizable change
  • Experience mentoring other Senior engineers to grow into Staff-level leaders
  • AI-assisted developer workflows (parallel agents, MCP, eval/review automation) that you have actually landed in a team, not just demoed
Nice to have
  • wgpu, WebGPU, or WASM
  • Native bridges (UniFFI, JNI, Nitro, or similar) and React Native
  • Photographic imaging: RAW, color management, LUTs, film emulation
  • On-device or cloud ML in a creative-tools context (segmentation, style transfer)
Compensation

The base salary for this position will vary based on several factors, such as relevant experience, location and your approved internal leveling assessed during the interview process. The base salary range for this role is $260,000 - $290,000. Salary is one component of our total compensation package. This position also qualifies for equity (i.e. stock options) and is eligible for discretionary bonuses based on performance.

The benefits available for this position include flexible time off, a 401K retirement plan, insurance (medical, dental, vision, life/AD&D, short and long term disability), and 11 paid holidays. We also provide paid sick time as required by state and local law. Additional benefits and perks contained in our standard employee benefits package are also offered for this position.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior Staff Software Engineer
Senior Staff Software Engineer

Socket.dev • San Francisco (CA)

On-site
USD 260,000 - 290,000
flexible time off
401K retirement plan
insurance (medical, dental, vision, AD
+2
Senior Staff Software Engineer
Senior Staff Software Engineer

vsco39 • San Francisco (CA)

On-site
USD 260,000 - 290,000
Stock options
Discretionary bonuses
Flexible time off
+1
Senior Staff Software Engineer
Senior Staff Software Engineer

VSCO • San Francisco (CA)

On-site
USD 180,000 - 260,000
Staff iOS Engineer (React Native)
Staff iOS Engineer (React Native)

BBG Ventures, LLC • San Francisco (CA)

Hybrid
USD 230,000 - 260,000
Hybrid work with an office in San Francisco, CA
Competitive salary & equity
Medical, dental, and vision insurance
+4
Senior Staff GPU Engineer — Reflex Imaging, Studio Pro
Senior Staff GPU Engineer — Reflex Imaging, Studio Pro

vsco39 • San Francisco (CA)

On-site
USD 260,000 - 290,000
Stock options
Discretionary bonuses
Flexible time off
+1
Staff Software Engineer (iOS)
Staff Software Engineer (iOS)

Vsco39 • San Francisco (CA)

Hybrid
USD 230,000 - 260,000
Hybrid work with an office in San Francisco
Competitive salary & equity
Medical, dental, and vision insurance
+2
Staff iOS Engineer (React Native)
Staff iOS Engineer (React Native)

VSCO® • San Francisco (CA)

Hybrid
USD 230,000 - 260,000
Hybrid work with an office in San Francisco, CA.
Competitive salary & equity.
Medical, dental, and vision insurance.
+1
Senior Engineering Manager
Senior Engineering Manager

Vsco39 • San Francisco (CA)

Hybrid
USD 240,000 - 255,000
Hybrid work model
Competitive salary & equity
Medical, dental, and vision insurance
+4
Staff iOS Engineer (React Native)
Staff iOS Engineer (React Native)

Vsco39 • San Francisco (CA)

Hybrid
USD 230,000 - 260,000
Hybrid work with an office in San Francisco
Regular in-person events
Competitive salary & equity
+3
Staff iOS Engineer (React Native)
Staff iOS Engineer (React Native)

VSCO • San Francisco (CA)

On-site
USD 230,000 - 260,000
Medical, dental, and vision insurance
Flexible Time Off
Company-paid parental leave
+1