Senior GPU Imaging Engineer

TRASH

San Francisco (CA)

Vor Ort

USD 190.000 - 220.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

401K retirement plan
Medical, dental, vision, life/AD&D
Short and long term disability
11 paid holidays
Flexible time off

Zusammenfassung

VSCO is hiring a Senior Software Engineer to be a primary contributor on Reflex, our production GPU image-processing engine, and to guide its path into Studio Pro on iOS and macOS. You will deepen a stack with RAW, large-image export, and desktop parity, emphasizing color accuracy, memory, and performance.

You will work with Product, Design, and Engineering to translate business goals into technical direction, balancing long-term architecture with delivering value to customers.

Qualifikationen

  • 7+ years in engineering with production rendering/imaging/GPU compute background
  • Deep GPU/rendering experience including pipelines, shaders, color, and memory
  • Strong systems language experience; Rust strongly preferred; reading/writing shaders (WGSL, Metal)
  • Experience bringing imaging/graphics work to mobile (memory budgets, encode/decode, thermal/GPU limits); iOS/Metal preferred
  • Experience taking ideas from concept to production in an existing product
  • AI-assisted developer workflows integrated into development processes

Aufgaben

  • Be a primary contributor on the Reflex imaging engine and GPU budgets
  • Ship engine changes through the native bridge into Studio Pro on iOS and macOS
  • Take imaging capabilities from design to production (RAW develop, tiled export, parity with VSCO stack)
  • Diagnose production graphics issues (OOM, cache eviction, encode/decode)
  • Develop and maintain render/pipeline contracts so mobile and desktop stay coherent
  • Improve workflows with packaging/CI and AI tools
  • Partner with Product/Design/Engineering to align technical direction with business goals

Kenntnisse

GPU rendering
Rust
WGSL/Metal shaders
Mobile imaging
CI workflows

Tools

UniFFI
Nitro

Jobbeschreibung

VSCO is hiring a Senior Software Engineer to be a primary contributor on Reflex, our production GPU image-processing engine, and to guide its path into Studio Pro on iOS and macOS. You will deepen a stack with RAW, large-image export, and desktop parity, emphasizing color accuracy, memory, and performance.

You will work with Product, Design, and Engineering to translate business goals into technical direction, balancing long-term architecture with delivering value to customers.

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