Senior RPG Systems Designer — Hybrid Boston

CD Projekt

Boston (MA)

Hybrid

USD 101,000 - 185,000

Full time

8 days ago

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Benefits offered by this job

Medical healthcare
Mental health support
Vacation time 26 days
Sick days 10
Holidays 12
401K matching
LSA allowance
Menstrual leave
Parent network
Training programs
Welcome pack

Job summary

CD PROJEKT RED is seeking a Senior Systems Designer to own and implement core game systems across a Boston-based project, reporting to the Lead Systems Designer. You will contribute to the RPG-driven vision, mentor teammates, and ensure documentation and communication remain top-notch.

You will collaborate with design, art, and engineering to deliver complex systems, including economy, crowd, items, and world systems, while staying adaptable to rapid iteration and industry trends.

Qualifications

  • 5+ years in shipped game development, preferably large-scale.
  • Proven success creating innovative RPG game systems.
  • Proficiency in developing systemic game features with value.
  • Passion for system design and sharing knowledge with the team.
  • Thrives with rapid iteration, adaptable and problem-solver.
  • Ability to assess workflows and tools to improve efficiency.
  • Excellent communication and interpersonal skills.
  • Curiosity about evolving industry trends and genres.

Responsibilities

  • Collaborate with leads and disciplines to deliver engaging game systems.
  • Design, implement, and manage systems like crowd, economy, items.
  • Document designs clearly and maintain effective cross-team communication.
  • Act as subject matter expert and promote systems design knowledge.
  • Grow and mentor less experienced designers on the team.
  • Exchange feedback and ideas across multiple disciplines.

Skills

System design
Communication
Mentoring
Problem solving
Adaptive
Workflow assessment
Knowledge sharing
Gaming industry trends

Tools

Unreal Engine 4/5

Job description

CD PROJEKT RED is seeking a Senior Systems Designer to own and implement core game systems across a Boston-based project, reporting to the Lead Systems Designer. You will contribute to the RPG-driven vision, mentor teammates, and ensure documentation and communication remain top-notch.

You will collaborate with design, art, and engineering to deliver complex systems, including economy, crowd, items, and world systems, while staying adaptable to rapid iteration and industry trends.

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