Senior Level Designer – Open-World RPG & Narrative Craft

CD Projekt Group

Boston (MA)

Hybrid

USD 101,000 - 185,000

Full time

4 days ago
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Benefits offered by this job

Medical healthcare
Mental health support
Paid leave
401K matching
Menstrual leave
Parents network
Training & development
Welcome pack

Job summary

CD PROJEKT RED in Boston is seeking a Senior Level Designer to join Cyberpunk 2, bringing narrative-driven level design to an open-world RPG.

You will design, prototype and polish in-game levels using Unreal Engine 5 and our proprietary tools, collaborating across disciplines to deliver memorable player experiences.

The role emphasizes mentoring, strong communication, and a passion for creating balanced, immersive environments.

Qualifications

  • Minimum 7 years' experience as a Level Designer or similar role.
  • Experience with Unreal Engine and/or other 3D packages.
  • Strong understanding of level design fundamentals and player experience.

Responsibilities

  • Design, prototype, iterate and polish in-game levels using Unreal Engine 5.
  • Craft spaces where gameplay flow and visual composition form memorable experiences.
  • Develop and work creatively within predefined level metrics.
  • Collaborate with Lead Level Designer and team to ensure levels enhance gameplay and narrative.
  • Mentor less experienced Level Design team members.
  • Engage in cross-disciplinary feedback and idea exchange.

Skills

7+ years experience
Narrative-driven design
Prototyping & iteration
Team collaboration
Excellent communication

Tools

Unreal Engine
3D packages

Job description

CD PROJEKT RED in Boston is seeking a Senior Level Designer to join Cyberpunk 2, bringing narrative-driven level design to an open-world RPG.

You will design, prototype and polish in-game levels using Unreal Engine 5 and our proprietary tools, collaborating across disciplines to deliver memorable player experiences.

The role emphasizes mentoring, strong communication, and a passion for creating balanced, immersive environments.

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