Senior RL Post-Training Systems Engineer

NVIDIA

Massachusetts

On-site

USD 224,000 - 357,000

Full time

14 days+

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Job summary

NVIDIA is building an RL Frameworks engineering team to develop open-source tools and infrastructure for AI researchers and post-training teams. The role spans the full software stack, from researchers to distributed runtimes, including VeRL, Miles, TorchTitan, Ray, Monarch, and more.

You will architect and build RL post-training infrastructure that scales from single-GPU experiments to production across thousands of nodes, tuning loops for peak performance while improving framework usability

Qualifications

  • MS or PhD in Computer Science, Computer Engineering, or related field (or equivalent).
  • 5+ years in distributed systems, HPC, or ML systems engineering.
  • Strong Python and C/C++ proficiency.
  • Experience building large-scale distributed systems in production.
  • Excellent verbal and written communication across teams.

Responsibilities

  • Architect and build RL post-training infrastructure that scales from single-GPU to thousands of nodes.
  • Tune training-inference-rollout loops on GPUs, CPUs, and LPUs for performance.
  • Improve open-source RL frameworks and partner with hardware and runtime teams.
  • Ensure fault tolerance, elastic scaling, and fast restarts for long-running jobs.
  • Collaborate with researchers and partners to prioritize RL workload capabilities.

Skills

Python
C/C++
Distributed systems
Communication
Research experience

Education

MS or PhD in CS/CE or equivalent

Tools

PyTorch
Kubernetes
Ray
Monarch

Job description

NVIDIA is building an RL Frameworks engineering team to develop open-source tools and infrastructure for AI researchers and post-training teams. The role spans the full software stack, from researchers to distributed runtimes, including VeRL, Miles, TorchTitan, Ray, Monarch, and more.

You will architect and build RL post-training infrastructure that scales from single-GPU experiments to production across thousands of nodes, tuning loops for peak performance while improving framework usability

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