Senior Rendering Engineer — Unreal Engine 5 Open World

CD Projekt

Sacramento (CA)

Remote

USD 119,000 - 218,000

Full time

5 days ago
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Benefits offered by this job

Medical coverage
Dental & Vision
Mental health support
401K matching
Flexible working hours

Job summary

CD PROJEKT RED is seeking a Senior Rendering Engineer to join our team working on Cyberpunk 2. You will develop rendering solutions and optimizations using Unreal Engine 5 to help designers and artists achieve the game’s vision.

You will collaborate with engineers and artists to push visual fidelity in a large open-world environment, focusing on performance, memory efficiency, and real-time rendering breakthroughs.

Qualifications

  • 7+ years of industry experience in graphics or rendering.
  • Experience on AAA console titles using Unreal Engine.
  • Fluent in C++ with in-depth graphics knowledge.
  • Proficient in Unreal Engine 5 or equivalent engine.
  • Knowledge of modern rendering techniques and GPU/CPU architectures.
  • Multithreaded programming experience.
  • Experience with low-level graphics APIs (DirectX12, Vulkan).
  • Experience with debugging tools like RenderDoc.
  • Strong profiling and optimization skills.
  • Good communication and ownership mindset.
  • Proactive in helping the team accelerate work.

Responsibilities

  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
  • Work with engineers and content teams to develop new rendering solutions for a large-scale open-world environment.
  • Assist art teams in bringing characters and a cyberpunk world to life with high runtime fidelity.
  • Optimize runtime performance and memory usage across CPU and GPU.

Skills

C++
Graphics programming
Multithreaded programming

Tools

Unreal Engine 5
DirectX12 / Vulkan
RenderDoc

Job description

CD PROJEKT RED is seeking a Senior Rendering Engineer to join our team working on Cyberpunk 2. You will develop rendering solutions and optimizations using Unreal Engine 5 to help designers and artists achieve the game’s vision.

You will collaborate with engineers and artists to push visual fidelity in a large open-world environment, focusing on performance, memory efficiency, and real-time rendering breakthroughs.

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