Senior Real-Time 3D Engine Engineer

Roblox

San Mateo (CA)

Sur place

USD 243 000 - 295 000

Plein temps

14 jours+

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Résumé du poste

Roblox in San Mateo is seeking an experienced engineer to design and ship high-performance 3D engine systems for avatars and environments. You will collaborate with Rendering, Avatar, Studio teams and outside developers to build scalable features for millions of players, with a focus on mobile performance and large-scale worlds.

The role requires deep C++ expertise and hands-on 3D experience, ownership in ambiguity, and strong collaboration as you drive end-to-end projects from concept to

Qualifications

  • 8+ years of professional experience shipping high-performance systems in game engines, real-time simulation, robotics, AR/VR, or similar.
  • Deep proficiency in C++, with focus on clean, efficient, maintainable code in large codebases.
  • Hands-on experience with production-grade 3D rendering, mesh/geometry processing, or GPU client performance.
  • Ability to diagnose CPU/GPU tradeoffs for mobile/console platforms.
  • Ownership in ambiguity: drive work end-to-end from idea to production.
  • Strong collaboration and communication across Engine/Rendering/Avatar/Studio teams.

Responsabilités

  • Design and ship 3D engine systems for avatar and environment geometry.
  • Partner with Rendering, Avatar, Studio and external developers to ensure features are usable for experiences.
  • Profile and improve engine performance across devices with emphasis on mobile.
  • Mentor engineers and drive end-to-end projects, ensuring high technical quality and code health.

Connaissances

C++ proficiency
8+ years experience
3D systems experience
Real-time performance
Ownership in ambiguity
Cross-team collaboration

Description du poste

Roblox in San Mateo is seeking an experienced engineer to design and ship high-performance 3D engine systems for avatars and environments. You will collaborate with Rendering, Avatar, Studio teams and outside developers to build scalable features for millions of players, with a focus on mobile performance and large-scale worlds.

The role requires deep C++ expertise and hands-on 3D experience, ownership in ambiguity, and strong collaboration as you drive end-to-end projects from concept to

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