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Acceler8 Talent seeks a Senior Rendering Engineer to own demanding real-time rendering. You will design and implement high‑fidelity rendering for autonomous robotics environments, pushing visual quality while maintaining performance on modern GPUs.
You’ll work across optics-based lighting, BRDFs, and integration with simulation and perception teams. This hands-on role emphasizes low-level code in C++ and shader pipelines for a tightly integrated graphics stack.
Senior Rendering Engineer
Onsite, Bay Area
I’m working with an early-stage robotics company building a deeply integrated hardware and software stack across robotics, simulation, perception, rendering and GPU performance.
The company is building highly autonomous manufacturing systems from the ground up, with a major focus on creating extremely high-fidelity simulated environments that can support advanced robotics and physical AI.
This is a highly technical rendering role for someone who has gone deep into real-time graphics, physically based rendering and GPU performance, rather than simply working with an existing engine at a high level.
You’ll join a small, highly technical team working across robotics, simulation, graphics, perception and GPU systems, with significant freedom to make architectural decisions and push rendering technology beyond conventional engine constraints.
The environment is extremely hands-on. They’re looking for someone who wants to build the renderer, understand the physics behind it, and then make it run extremely fast on modern GPUs.
Package: Highly competitive base salary plus meaningful equity.