Senior Render Engineer: Rendering / Metal / DirectX / OpenGL / FFmpeg

Renewed Vision

Alpharetta (GA)

On-site

USD 130,000 - 190,000

Full time

21 hours ago
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Job summary

Renewed Vision is seeking a Senior Render Engineer to advance our rendering system that underpins all products. You will optimize the video processing pipeline for low latency, push graphics performance, and shape user experiences across platforms.

You will contribute to multi-threaded rendering, low-level graphics APIs, and embedding programming considerations to ensure robust, scalable video workflows across Windows, macOS, and Linux.

Qualifications

  • Strong proficiency in C++ with deep understanding of its nuances.
  • Experience with real-time rendering and performance optimization for high-end graphics.
  • Familiarity with streaming and media processing pipelines like video/audio.

Responsibilities

  • Design and build a high-performance rendering system integral to products.
  • Optimize video processing pipeline for low-latency streaming.
  • Collaborate on cross-platform rendering across Windows/macOS/Linux and hardware targets.

Skills

C++
OpenGL
Metal
DirectX
Video processing
Multi-threaded rendering
Performance optimization
Graphics APIs
Embedded programming
Low-latency streaming

Tools

FFmpeg library

Job description

As a Senior Render Engineer, you will be building the future of our rendering system, which is the cornerstone of all our products. Your work will directly impact the performance, quality, and user experience of our cutting-edge technologies, and you will play a key role in optimizing our video processing pipeline, enabling low-latency streaming, and pushing the boundaries of audio and video processing.
We are looking for problem solvers, engineers passionate about gaming and video technologies, and those who thrive in fast-paced, innovative environments. We want to hear from you if you have a strong foundation in graphics APIs, streaming, and media processing!
We want people who:

  • Understands the demands of real-time rendering and performance optimization.
  • Have extensive experience with multi-threaded rendering and can optimize complex systems to maximize performance.
  • Are proficient in low-level graphics APIs such as OpenGL, Metal, and DirectX, and can leverage these tools to create efficient and high-performing rendering solutions.
  • Write in C++ as their primary language, demonstrating deep expertise and comfort with its nuances.
  • Are familiar with video streaming technologies and can contribute to optimizing video pipelines for low-latency video processing.
We really want people who:
  • Have extensive experience working with the FFmpeg library and can integrate video and audio processing capabilities into sophisticated applications.
  • Understand video and audio signal processing and can contribute to improving streaming workflows and overall media performance.
  • Have worked on streaming and editing video for live broadcasting or online platforms, ensuring smooth, high-quality delivery.
  • Have an understanding of embedded programming and can work with hardware to optimize performance for specific platforms.
Our best engineers will have:
  • Experience working with broadcast audio and video standards and technologies, such as AAC, ProRes, H.265, MPEG-DASH, HLS, SRT and various compression formats, ensuring compatibility and quality in diverse environments.
  • Familiarity with rendering on multiple platforms, including Windows, macOS, and Linux, with an understanding of platform-specific challenges and optimizations.
  • A problem-solving mindset, with the ability to diagnose and address bottlenecks, inefficiencies, and rendering challenges.
  • A passion for creating efficient, reliable, and scalable rendering systems, improving every aspect of the media delivery process.
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