Real-Time Rendering Engineer — Ray Tracing & Neural Rendering

AMD

Bellevue (WA)

On-site

USD 140,000 - 210,000

Full time

2 days ago
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Benefits offered by this job

AMD benefits

Job summary

AMD is seeking a Software Development Engineer - Ray Tracing / Neural Rendering in Bellevue, WA. You will join a team driving real-time rendering advances, implementing and optimizing algorithms to deliver industry-leading visuals on AMD hardware.

The role requires deep C/C++ expertise, experience with GPU-accelerated rendering, and collaboration across graphics research, driver, and game engineering teams. A strong foundation in rendering and graphics algorithms is essential.

Qualifications

  • Expert in C and C++ with strong software engineering practices.
  • Strong knowledge of real-time rendering and ray tracing concepts.
  • Experience with GPU programming and graphics APIs.
  • Familiarity with Linux and modern toolchains.
  • Ability to optimize performance and debug graphics workloads.

Responsibilities

  • Develop and drive execution of rendering algorithms for real-time ray tracing and global illumination.
  • Research, implement, validate, and optimize rendering techniques (ReSTIR, path tracing, denoising).
  • Collaborate with cross-functional teams to deploy new rendering tech on AMD hardware.
  • Design and implement scalable graphics architectures and frameworks.
  • Work with researchers and engineers from concept to production.

Skills

C/C++
Real-time rendering
GPU programming
Rendering algorithms
Problem solving

Education

Bachelor’s or Master’s in CS/CE/Graphics

Job description

AMD is seeking a Software Development Engineer - Ray Tracing / Neural Rendering in Bellevue, WA. You will join a team driving real-time rendering advances, implementing and optimizing algorithms to deliver industry-leading visuals on AMD hardware.

The role requires deep C/C++ expertise, experience with GPU-accelerated rendering, and collaboration across graphics research, driver, and game engineering teams. A strong foundation in rendering and graphics algorithms is essential.

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