Senior GPU Rendering Engineer — Real-Time Video & AI Pipelines

Adobe

Seattle (WA)

On-site

USD 218,200 - 316,000

Full time

14 days+

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Job summary

Adobe is seeking a senior, hands‑on engineer to own and evolve the cross‑platform GPU rendering platform at the heart of Premiere and After Effects. You will lead major initiatives, drive architecture decisions, and mentor teams across Windows and Mac environments.

You will work with CUDA, DirectX, Metal, Vulkan, and shader tooling to advance real‑time video processing and rendering pipelines, partnering with internal graphics, product, and QE teams.

Qualifications

  • Bachelor's or Master's in Computer Science or equivalent experience.
  • 10+ years in software engineering with GPU/graphics experience.
  • Experience with modern graphics/compute APIs and cross‑platform design.

Responsibilities

  • Own and evolve the core GPU rendering platform for real‑time video processing across Adobe products.
  • Drive complex platform initiatives end to end across multiple releases.
  • Build and deepen a shared technology stack and multi‑API GPU abstractions (CUDA, OpenCL, DirectX, Metal).
  • Own rendering performance, stability, and device compatibility across platforms and vendors.
  • Collaborate with GPU hardware vendors and internal teams to resolve deep technical issues.
  • Lead architecture decisions, code reviews, and set engineering standards; mentor others.
  • Prototype the next generation of rendering tech with leadership on shader tooling and modern shading languages.

Skills

GPU rendering
C++
Cross‑platform
Shader languages
Debugging & profiling
Leadership & mentorship
Communication

Education

Bachelor's or Master's in CS

Tools

Nsight
PIX
shader toolchains

Job description

Adobe is seeking a senior, hands‑on engineer to own and evolve the cross‑platform GPU rendering platform at the heart of Premiere and After Effects. You will lead major initiatives, drive architecture decisions, and mentor teams across Windows and Mac environments.

You will work with CUDA, DirectX, Metal, Vulkan, and shader tooling to advance real‑time video processing and rendering pipelines, partnering with internal graphics, product, and QE teams.

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