Senior Character Gameplay Designer - Remote

Escape Velocity Entertainment Inc

United States

Remote

USD 120,000 - 180,000

Full time

32 hours ago
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Benefits offered by this job

Holidays closure
Medical & Dental
Wellbeing allowance
Studio bonus
Home office tech
Regional benefits

Job summary

Escape Velocity Entertainment Inc is seeking a Senior Gameplay Designer (Characters) to lead character design for exciting new gameplay hooks and combat systems. This fully remote role invites designers who have shipped character work and a deep interest in third-person combat across various titles.

You will collaborate with animators and programmers, prototype combat features, and guide characters from concept to release while leveraging player feedback and analytics to refine designs.

Qualifications

  • Experience as a Character Designer on multiple titles with shipped titles (≥2 years).
  • Strong interest in third-person combat mechanics and varied title experience.
  • Proven ability to bring thematic characters to life in games.
  • Ability to craft strengths, weaknesses and counterplay in character systems.
  • Hands-on prototyping experience and collaboration with teams.

Responsibilities

  • Find opportunities to bring exciting new gameplay hooks to characters within the game.
  • Develop and oversee the player's combat mechanics, weapons, and abilities.
  • Collaborate with animators, gameplay programmers, and other teams to prototype and implement combat features.
  • Take character designs through a full development cycle from concept to release.
  • Use metrics and player feedback to refine and improve character design.

Skills

Character design
Prototyping
Third-person combat design
Communication skills
UE5 blueprints

Tools

Unreal Engine 5
Blueprints

Job description

Escape Velocity Entertainment Inc is seeking a Senior Gameplay Designer (Characters) to lead character design for exciting new gameplay hooks and combat systems. This fully remote role invites designers who have shipped character work and a deep interest in third-person combat across various titles.

You will collaborate with animators and programmers, prototype combat features, and guide characters from concept to release while leveraging player feedback and analytics to refine designs.

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