Senior Level Designer — Open-World RPG

Game Companies

Boston (MA)

Hybrid

USD 101,000 - 185,000

Full time

13 hours ago
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Benefits offered by this job

Flexible hours
Training programs
Welcome pack
Dog-friendly office

Job summary

CD PROJEKT RED in Boston is seeking a Senior Level Designer to design, prototype, and place levels using Unreal Engine 5, blending narrative with gameplay in an open-world environment.

The role requires 7+ years of experience, strong communication, and the ability to mentor junior designers while collaborating with multiple departments. This in-office position offers hybrid options and a comprehensive benefits package.

Qualifications

  • At least 7 years’ experience as a Level Designer or similar role.
  • Experience with Unreal Engine 5 and other 3D packages.
  • Deep knowledge of contemporary Action/RPG titles and visual arts (cinema/architecture).
  • Excellent level design fundamentals and understanding of player experience.
  • Proactive problem-solving and independent communication of solutions.
  • Ability to create map layouts from sketches to fully functional levels in at least one engine.
  • Use of game world elements (geometry, props, lighting, textures, VFX) to craft unique experiences.
  • Excellent communication and teamwork abilities.

Responsibilities

  • Designing, prototyping, iterating on in-game levels using Unreal Engine 5.
  • Crafting spaces where gameplay flow and visual composition form memorable experiences.
  • Developing and working within predefined level metrics.
  • Collaborating with the Lead Level Designer and cross-discipline teams.
  • Mentoring less experienced Level Design team members during development.
  • Engaging in feedback exchanges across multiple disciplines.

Skills

Unreal Engine
Level Design
Mentoring
Communication
Problem-solving
Teamwork
Visual Arts

Tools

Proprietary tools

Job description

CD PROJEKT RED in Boston is seeking a Senior Level Designer to design, prototype, and place levels using Unreal Engine 5, blending narrative with gameplay in an open-world environment.

The role requires 7+ years of experience, strong communication, and the ability to mentor junior designers while collaborating with multiple departments. This in-office position offers hybrid options and a comprehensive benefits package.

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