Senior Level Designer — Open-World RPG (Hybrid)

TAPP Film

United States

On-site

USD 101,000 - 185,000

Full time

7 days ago
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Benefits offered by this job

Flexible working hours
Health benefits
401K with employer matching
Gym Membership Reimbursement
Dog-friendly office
International environment

Job summary

CD PROJEKT RED is seeking an experienced Senior Level Designer to join our Boston studio and help craft an open-world RPG that blends narrative with expansive level design. You will prototype, place, and polish level geometry and encounters using Unreal Engine 5 and our tools, collaborating across disciplines to ensure the game sustains a dynamic, story-driven experience.

This role requires at least 7 years in Level Design, strong communication, and a passion for cinematic architecture.

Qualifications

  • 7+ years as a Level Designer or similar role.
  • Experience with Unreal Engine and/or other 3D packages.
  • Strong knowledge of Action/RPG level design and narrative integration.
  • Excellent understanding of level design fundamentals and player flow.
  • Proactive problem-solving and clear communication.
  • Ability to create map layouts from sketches to playable levels.

Responsibilities

  • Design, prototype, iterate, and polish in-game levels and geometry.
  • Craft spaces with strong gameplay flow and visual composition.
  • Develop levels within predefined metrics and constraints.
  • Collaborate with Lead Level Designer and other teams to align gameplay and narrative.
  • Mentor less experienced team members and share feedback across disciplines.
  • Engage across disciplines to improve level design across the game.

Skills

Unreal Engine
Level design
Open world design
Team collaboration
Communication skills

Tools

Unreal Engine 5

Job description

CD PROJEKT RED is seeking an experienced Senior Level Designer to join our Boston studio and help craft an open-world RPG that blends narrative with expansive level design. You will prototype, place, and polish level geometry and encounters using Unreal Engine 5 and our tools, collaborating across disciplines to ensure the game sustains a dynamic, story-driven experience.

This role requires at least 7 years in Level Design, strong communication, and a passion for cinematic architecture.

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