Senior Lead Designer - Multiplayer & Live-Service

Socket.dev

San Mateo (CA)

Hybrid

USD 128,000 - 190,000

Full time

11 days ago

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Benefits offered by this job

Medical, dental, vision
401(k) plan
Employee stock purchase program
Paid holidays
Parental leave

Job summary

Socket.dev in California seeks a Lead Designer to shape the future of online multiplayer games. You will lead a design team, defining scope, objectives and milestones to drive core gameplay systems and features across disciplines.

You will mentor designers, drive live-service initiatives from development through launch, and ensure cohesive gameplay through integration of UI, art, engineering and audio. A strong background in Unreal Engine and scripting is essential.

Qualifications

  • 8+ years of professional game design with team leadership.
  • Experience shaping live-service games from development to launch.
  • Proven ability to design multiplayer features across systems.
  • Strong understanding of UI, Art, Engineering, Audio and VFX.

Responsibilities

  • Lead a feature team by setting scope, approach and design objectives aligned with game goals.
  • Mentor designers with growth and actionable feedback on work and process.
  • Define sprint and milestone objectives and tradeoffs for your team.
  • Evaluate work and plan improvements with concrete steps.
  • Collaborate cross-functionally to align work and communicate changes.
  • Maintain execution standards for scripting and design execution, in-engine and docs.

Skills

Game design leadership
Live-service development
Multiplayer game design
Unreal Engine
Blueprint scripting
C++ / C#
Cross-disciplinary collaboration
Mentoring designers

Tools

Unreal Engine
Blueprint scripting

Job description

Socket.dev in California seeks a Lead Designer to shape the future of online multiplayer games. You will lead a design team, defining scope, objectives and milestones to drive core gameplay systems and features across disciplines.

You will mentor designers, drive live-service initiatives from development through launch, and ensure cohesive gameplay through integration of UI, art, engineering and audio. A strong background in Unreal Engine and scripting is essential.

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