Remote Lead Game Engineer — Multiplayer Systems

Gardens

United States

Remote

USD 150,000 - 190,000

Full time

14 days+

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Benefits offered by this job

Competitive salaries
Stock options
Medical, dental, vision coverage
Life insurance & disability
401(k) contributions
Paid parental leave
Fully distributed remote studio

Job summary

Gardens is seeking a Lead Game Engineer to helm the Gameplay Engineering team in a fully remote studio across North American time zones. You will mentor engineers, shape the technical roadmap, and collaborate with design, art, and production to deliver compelling multiplayer experiences built in Unreal Engine.

The role requires 6+ years in game development (Unreal) and 2+ years in leadership, strong C++ and Blueprint skills, and deep multiplayer expertise.

Qualifications

  • 6+ years of professional game development experience with Unreal Engine.
  • 2+ years of direct engineering leadership or team leadership.
  • Strong C++ and Blueprint proficiency.
  • Experience with online multiplayer replication and netcode.
  • Solid software architecture and design-pattern judgement.
  • Proven cross-functional collaboration with design, art, and production.
  • Ability to own ownership in a lean, multi-hat role.
  • Excellent communication for non-engineers.

Responsibilities

  • Lead and mentor the Gameplay Engineering team.
  • Review PRs and unblock complex technical problems.
  • Collaborate with design, art, production to scope features.
  • Define realistic technical roadmap with the Technical Director.
  • Communicate status, risks, and trade-offs to leadership.

Skills

Unreal Engine
C++
Blueprints
Team Leadership
Networking / multiplayer
Code Review & Mentoring
Cross-functional collaboration
Architectural judgment

Tools

Git

Job description

Gardens is seeking a Lead Game Engineer to helm the Gameplay Engineering team in a fully remote studio across North American time zones. You will mentor engineers, shape the technical roadmap, and collaborate with design, art, and production to deliver compelling multiplayer experiences built in Unreal Engine.

The role requires 6+ years in game development (Unreal) and 2+ years in leadership, strong C++ and Blueprint skills, and deep multiplayer expertise.

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