Senior Hard Surface Artist - Horror Props Lead

Mob Entertainment, Inc.

Northern (KY)

Hybrid

USD 82,000 - 140,000

Full time

2 days ago
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Benefits offered by this job

Profit sharing
Medical, dental, and vision insurance
401(k) matching
FSA/HSA
Paid time off

Job summary

Mob Entertainment, a startup multimedia studio behind Poppy Playtime, seeks a skilled character/prop artist to design highly realistic interactive props and environments for first-person gameplay. You will own the asset pipeline from blockout to textured game-ready models, collaborating closely with designers and animators to meet both visual targets and gameplay needs.

The role requires a strong portfolio in hard surface modeling, modular workflows, and proficiency with Unreal Engine 5.

Qualifications

  • Strong portfolio demonstrating hard surface interactive props and high quality game art.
  • Solid foundation in composition, lighting, form, color, shape, and value control.
  • Expertise in modular modeling and trimming workflows to build reusable kits.
  • Proficiency with Maya, Blender, ZBrush, Substance Designer/Painter, and Photoshop.
  • Experience with Unreal Engine 5 including level building and materials setup.
  • Ability to translate narrative direction into grounded visuals for gameplay and mood.
  • Understanding horror visual language and how to create suspense through space and detail.
  • Excellent communication and collaboration skills with feedback-driven iteration.
  • Bonus: Substance Designer, lighting or world-building tools within Unreal Engine.

Responsibilities

  • Design and build detailed, realistic props, weapons, and objects for first-person gameplay.
  • Own full asset pipeline from blockout to final textured game-ready models.
  • Ensure assets meet visual targets and gameplay requirements through iteration.
  • Collaborate with designers, artists, and animators to align visuals with gameplay.
  • Integrate feedback and support environment art needs across larger scenes.
  • Contribute to environments with modular architectures and reusable kits.
  • Guide attention through composition, light, color, and form to heighten tension.
  • Work with level design, lighting, materials, and tech art for cohesive environments.
  • Perform regular polish passes for consistency and silhouette clarity.

Skills

Hard surface modeling
Modular workflows
Texturing for realism
Team collaboration
Art fundamentals

Tools

Maya
Blender
ZBrush
Substance Designer/Painter
Photoshop
Unreal Engine 5

Job description

Mob Entertainment, a startup multimedia studio behind Poppy Playtime, seeks a skilled character/prop artist to design highly realistic interactive props and environments for first-person gameplay. You will own the asset pipeline from blockout to textured game-ready models, collaborating closely with designers and animators to meet both visual targets and gameplay needs.

The role requires a strong portfolio in hard surface modeling, modular workflows, and proficiency with Unreal Engine 5.

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