Senior CUDA Tile Compiler Engineer - MLIR & Performance

Socket.dev

Santa Clara (UT)

On-site

USD 152,000 - 242,000

Full time

14 days+
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Job summary

NVIDIA is hiring software engineers for the CUDA Tile team. You will design and implement compiler transformations, develop MLIR-based dialects and lowering passes, and optimize tile-based kernels for performance across multiple GPU generations.

You will work on defining public APIs and advancing compiler techniques, with emphasis on performance, scalability, and reliability in a fast-paced, innovative environment.

Qualifications

  • Bachelor, Master or Ph.D. in Computer Science, Computer Engineering or related field (or equivalent experience).
  • 3+ years of compiler optimization, performance analysis and IR design experience.
  • Ability to work independently, define project goals and scope, and lead development.
  • Excellent C/C++ programming, debugging, performance analysis and test design.
  • Strong interpersonal skills for a dynamic product-oriented team.

Responsibilities

  • Design and implement compiler transformations for CUDA Tile.
  • Develop MLIR-based dialects and lowering passes.
  • Optimize performance of tile-based kernels across NVIDIA GPU generations.
  • Define public APIs and craft compiler/optimization techniques.

Skills

C/C++ programming
Independent work
Team collaboration
Performance analysis
IR design

Education

Advanced degree in CS/CE

Tools

MLIR
LLVM
XLA
TVM

Job description

NVIDIA is hiring software engineers for the CUDA Tile team. You will design and implement compiler transformations, develop MLIR-based dialects and lowering passes, and optimize tile-based kernels for performance across multiple GPU generations.

You will work on defining public APIs and advancing compiler techniques, with emphasis on performance, scalability, and reliability in a fast-paced, innovative environment.

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